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package mage.cards.w;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpellAbility;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.condition.common.OnOpponentsTurnCondition;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTargets;
/**
*
* @author LevelX2
*/
public class WakeTheDead extends CardImpl {
public WakeTheDead(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{X}{B}{B}");
// Cast Wake the Dead only during combat on an opponent's turn.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, OnOpponentsTurnCondition.instance));
// Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
this.getSpellAbility().addEffect(new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, Integer.MAX_VALUE, new FilterCreatureCard("creature cards from your graveyard")));
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof SpellAbility) {
int xValue = ability.getManaCostsToPay().getX();
ability.getTargets().clear();
ability.addTarget(new TargetCardInYourGraveyard(xValue, xValue, new FilterCreatureCard("creature cards from your graveyard")));
}
}
public WakeTheDead(final WakeTheDead card) {
super(card);
}
@Override
public WakeTheDead copy() {
return new WakeTheDead(this);
}
}
class WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect {
public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step";
}
public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(final WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect effect) {
super(effect);
}
@Override
public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect copy() {
return new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cards = new CardsImpl(getTargetPointer().getTargets(game, source));
controller.moveCards(cards, Zone.BATTLEFIELD, source, game);
ArrayList<Permanent> toSacrifice = new ArrayList<>(cards.size());
for (UUID targetId : cards) {
Permanent creature = game.getPermanent(targetId);
if (creature != null) {
toSacrifice.add(creature);
}
}
Effect effect = new SacrificeTargetEffect("Sacrifice those creatures at the beginning of the next end step", source.getControllerId());
effect.setTargetPointer(new FixedTargets(toSacrifice, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}