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package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.token.AkoumStonewakerElementalToken;
/**
*
* @author LevelX2
*/
public class AkoumStonewaker extends CardImpl {
public AkoumStonewaker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add("Human");
this.subtype.add("Shaman");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste.
// Exile that token at the beginning of the next end step.
this.addAbility(new LandfallAbility(new DoIfCostPaid(new AkoumStonewakerEffect(), new ManaCostsImpl("{2}{R}")), false));
}
public AkoumStonewaker(final AkoumStonewaker card) {
super(card);
}
@Override
public AkoumStonewaker copy() {
return new AkoumStonewaker(this);
}
}
class AkoumStonewakerEffect extends OneShotEffect {
public AkoumStonewakerEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step";
}
public AkoumStonewakerEffect(final AkoumStonewakerEffect effect) {
super(effect);
}
@Override
public AkoumStonewakerEffect copy() {
return new AkoumStonewakerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new AkoumStonewakerElementalToken());
if (effect.apply(game, source)) {
effect.exileTokensCreatedAtNextEndStep(game, source);
return true;
}
return false;
}
}