/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.common;
import mage.MageObject;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
/**
* @author BetaSteward_at_googlemail.com
*/
public class DiesTriggeredAbility extends ZoneChangeTriggeredAbility {
public DiesTriggeredAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, Zone.GRAVEYARD, effect, "When {this} dies, ", optional);
}
public DiesTriggeredAbility(Effect effect) {
this(effect, false);
}
public DiesTriggeredAbility(DiesTriggeredAbility ability) {
super(ability);
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
// check it was previously on battlefield
Permanent before = ((ZoneChangeEvent) event).getTarget();
if (!(before instanceof PermanentToken) && !this.hasSourceObjectAbility(game, before, event)) {
return false;
}
// check now it is in graveyard
Zone after = game.getState().getZone(sourceId);
return before != null && after != null && Zone.GRAVEYARD.match(after);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
if (super.checkEventType(event, game)) {
return ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD;
}
return false;
}
@Override
public DiesTriggeredAbility copy() {
return new DiesTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (super.checkTrigger(event, game)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getTarget().isTransformable()) {
if (!zEvent.getTarget().getAbilities().contains(this)) {
return false;
}
}
for (Effect effect : getEffects()) {
effect.setValue("permanentLeftBattlefield", zEvent.getTarget());
}
return true;
}
return false;
}
}