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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
*
* @author Quercitron
*/
public class FadeAway extends CardImpl {
public FadeAway(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{U}");
// For each creature, its controller sacrifices a permanent unless he or she pays {1}.
this.getSpellAbility().addEffect(new FadeAwayEffect());
}
public FadeAway(final FadeAway card) {
super(card);
}
@Override
public FadeAway copy() {
return new FadeAway(this);
}
}
class FadeAwayEffect extends OneShotEffect {
private static final FilterCreaturePermanent FILTER_CREATURE = new FilterCreaturePermanent();
public FadeAwayEffect() {
super(Outcome.Sacrifice);
this.staticText = "For each creature, its controller sacrifices a permanent unless he or she pays {1}";
}
public FadeAwayEffect(final FadeAwayEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int creaturesNumber = game.getBattlefield().getAllActivePermanents(FILTER_CREATURE, playerId, game).size();
if (creaturesNumber > 0) {
String message = "For how many creatures will you pay (up to " + creaturesNumber + ")?";
int payAmount = 0;
boolean paid = false;
while (!paid) {
payAmount = player.getAmount(0, creaturesNumber, message, game);
ManaCostsImpl cost = new ManaCostsImpl();
cost.add(new GenericManaCost(payAmount));
cost.clearPaid();
if (cost.payOrRollback(source, game, source.getSourceId(), playerId)) {
paid = true;
}
}
int sacrificeNumber = creaturesNumber - payAmount;
game.informPlayers(player.getLogName() + " pays {" + payAmount + "} and sacrifices "
+ sacrificeNumber + " permanent" + (sacrificeNumber == 1 ? "" : "s"));
if (sacrificeNumber > 0) {
int permanentsNumber = game.getBattlefield().getAllActivePermanents(playerId).size();
int targetsNumber = Math.min(sacrificeNumber, permanentsNumber);
TargetControlledPermanent target = new TargetControlledPermanent(targetsNumber);
player.chooseTarget(Outcome.Sacrifice, target, source, game);
for (UUID permanentId : target.getTargets()) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
}
} else {
game.informPlayers(player.getLogName() + " has no creatures");
}
}
}
return true;
}
@Override
public Effect copy() {
return new FadeAwayEffect(this);
}
}