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package mage.cards.v;
import mage.abilities.effects.common.continuous.PlayWithTheTopCardRevealedEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author North
*/
public class VampireNocturnus extends CardImpl {
public VampireNocturnus(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}{B}");
this.subtype.add("Vampire");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Play with the top card of your library revealed.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
// As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
this.addAbility(new VampireNocturnusAbility());
}
public VampireNocturnus(final VampireNocturnus card) {
super(card);
}
@Override
public VampireNocturnus copy() {
return new VampireNocturnus(this);
}
}
class VampireNocturnusAbility extends StaticAbility {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new SubtypePredicate("Vampire"));
}
public VampireNocturnusAbility() {
super(Zone.BATTLEFIELD, null);
this.addEffect(new ConditionalContinuousEffect(
new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield),
new VampireNocturnusCondition(), ""));
this.addEffect(new ConditionalContinuousEffect(
new BoostControlledEffect(2, 1, Duration.WhileOnBattlefield, filter, true),
new VampireNocturnusCondition(), ""));
this.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()),
new VampireNocturnusCondition(), ""));
this.addEffect(new ConditionalContinuousEffect(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter, true),
new VampireNocturnusCondition(), ""));
}
public VampireNocturnusAbility(VampireNocturnusAbility ability) {
super(ability);
}
@Override
public VampireNocturnusAbility copy() {
return new VampireNocturnusAbility(this);
}
@Override
public String getRule() {
return "As long as the top card of your library is black, {this} and other Vampire creatures you control get +2/+1 and have flying.";
}
}
class VampireNocturnusCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Card card = player.getLibrary().getFromTop(game);
if (card != null) {
return card.getColor(game).isBlack();
}
}
return false;
}
}