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package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
*
* @author North
*/
public class BoundlessRealms extends CardImpl {
public BoundlessRealms(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{6}{G}");
// Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
this.getSpellAbility().addEffect(new BoundlessRealmsEffect());
}
public BoundlessRealms(final BoundlessRealms card) {
super(card);
}
@Override
public BoundlessRealms copy() {
return new BoundlessRealms(this);
}
}
class BoundlessRealmsEffect extends OneShotEffect {
public BoundlessRealmsEffect() {
super(Outcome.Benefit);
this.staticText = "Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.";
}
public BoundlessRealmsEffect(final BoundlessRealmsEffect effect) {
super(effect);
}
@Override
public BoundlessRealmsEffect copy() {
return new BoundlessRealmsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
FilterLandPermanent filter = new FilterLandPermanent();
filter.add(new ControllerPredicate(TargetController.YOU));
int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
if (controller.searchLibrary(target, game)) {
controller.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null);
}
controller.shuffleLibrary(source, game);
return true;
}
}