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package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.condition.common.SourceOnBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.util.CardUtil;
import java.util.UUID;
import static mage.filter.predicate.permanent.ControllerControlsIslandPredicate.filter;
/**
*
* @author fireshoes
*/
public class GraspOfFate extends CardImpl {
public GraspOfFate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{W}{W}");
// When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new GraspOfFateExileEffect());
ability.addTarget(new TargetPermanent(filter));
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility()));
this.addAbility(ability);
}
public GraspOfFate(final GraspOfFate card) {
super(card);
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof EntersBattlefieldTriggeredAbility) {
ability.getTargets().clear();
for (UUID opponentId : game.getOpponents(ability.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
FilterPermanent filter = new FilterPermanent("nonland permanent from opponent " + opponent.getLogName());
filter.add(new ControllerIdPredicate(opponentId));
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
TargetPermanent target = new TargetPermanent(0, 1, filter, false);
ability.addTarget(target);
}
}
}
}
@Override
public GraspOfFate copy() {
return new GraspOfFate(this);
}
}
class GraspOfFateExileEffect extends OneShotEffect {
public GraspOfFateExileEffect() {
super(Outcome.Benefit);
this.staticText = "exile up to one target nonland permanent that player controls until {this} leaves the battlefield";
}
public GraspOfFateExileEffect(final GraspOfFateExileEffect effect) {
super(effect);
}
@Override
public GraspOfFateExileEffect copy() {
return new GraspOfFateExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return new ConditionalOneShotEffect(new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName(), Zone.BATTLEFIELD, true), SourceOnBattlefieldCondition.instance).apply(game, source);
}
return false;
}
}