/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.combat; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Test that calculated p/t is applied after combat damage resolution, so a 2/2 Nighthowler * dies if blocked from a 2/2 creature. * All combat damage happens simultaneously. Then any abilities that trigger from combat * damage go on the stack. In normal circumstances, the combo you're trying to construct doesn't work. * @author LevelX2 */ public class PowerToughnessCalculationAfterCombatDamageTest extends CardTestPlayerBase { @Test public void powerToughnessCalculation() { // Pain Seer Creature - Human Wizard 2/2 // Inspired - Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card // into your hand. You lose life equal to that card's converted mana cost. addCard(Zone.BATTLEFIELD, playerA, "Pain Seer"); addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); // Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. addCard(Zone.BATTLEFIELD, playerB, "Nighthowler"); addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion"); attack(2, playerB, "Nighthowler"); block(2, playerA, "Pain Seer", "Nighthowler"); setStopAt(2, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerB, "Nighthowler", 1); assertGraveyardCount(playerA, "Pain Seer", 1); } }