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package org.mage.test.combat;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Test that calculated p/t is applied after combat damage resolution, so a 2/2 Nighthowler
* dies if blocked from a 2/2 creature.
* All combat damage happens simultaneously. Then any abilities that trigger from combat
* damage go on the stack. In normal circumstances, the combo you're trying to construct doesn't work.
* @author LevelX2
*/
public class PowerToughnessCalculationAfterCombatDamageTest extends CardTestPlayerBase {
@Test
public void powerToughnessCalculation() {
// Pain Seer Creature - Human Wizard 2/2
// Inspired - Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card
// into your hand. You lose life equal to that card's converted mana cost.
addCard(Zone.BATTLEFIELD, playerA, "Pain Seer");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
// Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
addCard(Zone.BATTLEFIELD, playerB, "Nighthowler");
addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion");
attack(2, playerB, "Nighthowler");
block(2, playerA, "Pain Seer", "Nighthowler");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerB, "Nighthowler", 1);
assertGraveyardCount(playerA, "Pain Seer", 1);
}
}