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package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class ChaoticGoo extends CardImpl {
public ChaoticGoo(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}");
this.subtype.add("Ooze");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Chaotic Goo enters the battlefield with three +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)),
"{this} enters the battlefield with three +1/+1 counters on it"));
// At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new ChaoticGooEffect(), TargetController.YOU, true));
}
public ChaoticGoo(final ChaoticGoo card) {
super(card);
}
@Override
public ChaoticGoo copy() {
return new ChaoticGoo(this);
}
}
class ChaoticGooEffect extends OneShotEffect {
public ChaoticGooEffect() {
super(Outcome.Damage);
staticText = "flip a coin. If you win the flip, put a +1/+1 counter on {this}. If you lose the flip, remove a +1/+1 counter from {this}";
}
public ChaoticGooEffect(ChaoticGooEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
game.informPlayers("Chaotic Goo: Won flip. Put a +1/+1 counter on Chaotic Goo.");
new AddCountersSourceEffect(CounterType.P1P1.createInstance(1)).apply(game, source);
return true;
} else {
game.informPlayers("Chaotic Goo: Lost flip. Remove a +1/+1 counter on Chaotic Goo.");
new RemoveCounterSourceEffect(CounterType.P1P1.createInstance(1)).apply(game, source);
return true;
}
}
return false;
}
@Override
public ChaoticGooEffect copy() {
return new ChaoticGooEffect(this);
}
}