package org.mage.test.cards.protection.gain;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class GainProtectionTest extends CardTestPlayerBase {
@Test
public void testGainProtectionFromSpellColor() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.HAND, playerA, "Apostle's Blessing");
addCard(Zone.HAND, playerA, "Titanic Growth");
setChoice(playerA, "Green");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apostle's Blessing", "Elite Vanguard");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Titanic Growth", "Elite Vanguard");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, 1);
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
}
@Test
public void testGainProtectionFromAnotherColor() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.HAND, playerA, "Apostle's Blessing");
addCard(Zone.HAND, playerA, "Titanic Growth");
setChoice(playerA, "Black");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apostle's Blessing", "Elite Vanguard");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Titanic Growth", "Elite Vanguard");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, 0);
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 6, 5);
}
@Test
public void testGainProtectionFromArtifacts() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.HAND, playerA, "Apostle's Blessing");
addCard(Zone.HAND, playerA, "Titanic Growth");
setChoice(playerA, "Artifacts");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Apostle's Blessing", "Elite Vanguard");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Titanic Growth", "Elite Vanguard");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, 0);
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 6, 5);
}
@Test
public void testGainProtectionByEnchantment() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 5);
// Flying
// When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
addCard(Zone.BATTLEFIELD, playerB, "Brago, King Eternal");
// Enchant creature
// When Pentarch Ward enters the battlefield, draw a card.
// As Pentarch Ward enters the battlefield, choose a color.
// Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
addCard(Zone.HAND, playerB, "Pentarch Ward");// "{2}{W}"
// Enchant creature
// Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
addCard(Zone.HAND, playerB, "Grasp of the Hieromancer");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Pentarch Ward", "Brago, King Eternal");
setChoice(playerB, "White");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Grasp of the Hieromancer", "Brago, King Eternal");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Pentarch Ward", 1);
assertHandCount(playerB, "Grasp of the Hieromancer", 1);
assertHandCount(playerB, 3);
}
/**
* Pentarch Ward on Brago naming white. Brago combat trigger resolves
* blinking Pentarch Ward. Brago retains protection from white even though
* Pentarch Ward is now exiled, making him unable to be re-enchanted by
* Pentarch Ward.
*/
@Test
public void testGainLooseProtectionByEnchantment() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
// Flying
// When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
addCard(Zone.BATTLEFIELD, playerB, "Brago, King Eternal");
// Enchant creature
// When Pentarch Ward enters the battlefield, draw a card.
// As Pentarch Ward enters the battlefield, choose a color.
// Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
addCard(Zone.HAND, playerB, "Pentarch Ward");// "{2}{W}"
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Pentarch Ward", "Brago, King Eternal");
setChoice(playerB, "White");
attack(2, playerB, "Brago, King Eternal");
addTarget(playerB, "Pentarch Ward");
addTarget(playerB, "Brago, King Eternal");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertLife(playerA, 18);
assertPermanentCount(playerB, "Pentarch Ward", 1);
assertHandCount(playerB, 3);
}
}