package com.badlogic.gdx.tests.utils; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; /** * Placeholder class that's wired up with all backends so i can quickly test out * issues... * @author badlogic * */ public class IssueTest extends GdxTest { SpriteBatch batch; Texture img; Texture img2; @Override public void create () { batch = new SpriteBatch(); img = new Texture("data/issue/bark.png"); img2 = new Texture("data/issue/leaf.png"); } @Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(img, 0, 0); batch.draw(img2, 512, 0); batch.end(); } }