/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.android; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import com.badlogic.gdx.graphics.GL20; public class AndroidGL20 implements GL20 { public static native void init (); public native void glActiveTexture (int texture); public native void glAttachShader (int program, int shader); public native void glBindAttribLocation (int program, int index, String name); public native void glBindBuffer (int target, int buffer); public native void glBindFramebuffer (int target, int framebuffer); public native void glBindRenderbuffer (int target, int renderbuffer); public native void glBindTexture (int target, int texture); public native void glBlendColor (float red, float green, float blue, float alpha); public native void glBlendEquation (int mode); public native void glBlendEquationSeparate (int modeRGB, int modeAlpha); public native void glBlendFunc (int sfactor, int dfactor); public native void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); public native void glBufferData (int target, int size, Buffer data, int usage); public native void glBufferSubData (int target, int offset, int size, Buffer data); public native int glCheckFramebufferStatus (int target); public native void glClear (int mask); public native void glClearColor (float red, float green, float blue, float alpha); public native void glClearDepthf (float depth); public native void glClearStencil (int s); public native void glColorMask (boolean red, boolean green, boolean blue, boolean alpha); public native void glCompileShader (int shader); public native void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data); public native void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data); public native void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border); public native void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public native int glCreateProgram (); public native int glCreateShader (int type); public native void glCullFace (int mode); public native void glDeleteBuffers (int n, IntBuffer buffers); public native void glDeleteBuffer (int buffer); public native void glDeleteFramebuffers (int n, IntBuffer framebuffers); public native void glDeleteFramebuffer (int framebuffer); public native void glDeleteProgram (int program); public native void glDeleteRenderbuffers (int n, IntBuffer renderbuffers); public native void glDeleteRenderbuffer (int renderbuffer); public native void glDeleteShader (int shader); public native void glDeleteTextures (int n, IntBuffer textures); public native void glDeleteTexture (int texture); public native void glDepthFunc (int func); public native void glDepthMask (boolean flag); public native void glDepthRangef (float zNear, float zFar); public native void glDetachShader (int program, int shader); public native void glDisable (int cap); public native void glDisableVertexAttribArray (int index); public native void glDrawArrays (int mode, int first, int count); public native void glDrawElements (int mode, int count, int type, Buffer indices); public native void glDrawElements (int mode, int count, int type, int indices); public native void glEnable (int cap); public native void glEnableVertexAttribArray (int index); public native void glFinish (); public native void glFlush (); public native void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer); public native void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level); public native void glFrontFace (int mode); public native void glGenBuffers (int n, IntBuffer buffers); public native int glGenBuffer (); public native void glGenerateMipmap (int target); public native void glGenFramebuffers (int n, IntBuffer framebuffers); public native int glGenFramebuffer (); public native void glGenRenderbuffers (int n, IntBuffer renderbuffers); public native int glGenRenderbuffer (); public native void glGenTextures (int n, IntBuffer textures); public native int glGenTexture (); public native String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type); public native String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type); public native void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders); public native int glGetAttribLocation (int program, String name); public native void glGetBooleanv (int pname, Buffer params); public native void glGetBufferParameteriv (int target, int pname, IntBuffer params); public native int glGetError (); public native void glGetFloatv (int pname, FloatBuffer params); public native void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params); public native void glGetIntegerv (int pname, IntBuffer params); public native void glGetProgramiv (int program, int pname, IntBuffer params); public native String glGetProgramInfoLog (int program); public native void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params); public native void glGetShaderiv (int shader, int pname, IntBuffer params); public native String glGetShaderInfoLog (int shader); public native void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); public native void glGetShaderSource (int shader, int bufsize, Buffer length, String source); public native String glGetString (int name); public native void glGetTexParameterfv (int target, int pname, FloatBuffer params); public native void glGetTexParameteriv (int target, int pname, IntBuffer params); public native void glGetUniformfv (int program, int location, FloatBuffer params); public native void glGetUniformiv (int program, int location, IntBuffer params); public native int glGetUniformLocation (int program, String name); public native void glGetVertexAttribfv (int index, int pname, FloatBuffer params); public native void glGetVertexAttribiv (int index, int pname, IntBuffer params); public native void glGetVertexAttribPointerv (int index, int pname, Buffer pointer); public native void glHint (int target, int mode); public native boolean glIsBuffer (int buffer); public native boolean glIsEnabled (int cap); public native boolean glIsFramebuffer (int framebuffer); public native boolean glIsProgram (int program); public native boolean glIsRenderbuffer (int renderbuffer); public native boolean glIsShader (int shader); public native boolean glIsTexture (int texture); public native void glLineWidth (float width); public native void glLinkProgram (int program); public native void glPixelStorei (int pname, int param); public native void glPolygonOffset (float factor, float units); public native void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels); public native void glReleaseShaderCompiler (); public native void glRenderbufferStorage (int target, int internalformat, int width, int height); public native void glSampleCoverage (float value, boolean invert); public native void glScissor (int x, int y, int width, int height); public native void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); public native void glShaderSource (int shader, String string); public native void glStencilFunc (int func, int ref, int mask); public native void glStencilFuncSeparate (int face, int func, int ref, int mask); public native void glStencilMask (int mask); public native void glStencilMaskSeparate (int face, int mask); public native void glStencilOp (int fail, int zfail, int zpass); public native void glStencilOpSeparate (int face, int fail, int zfail, int zpass); public native void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels); public native void glTexParameterf (int target, int pname, float param); public native void glTexParameterfv (int target, int pname, FloatBuffer params); public native void glTexParameteri (int target, int pname, int param); public native void glTexParameteriv (int target, int pname, IntBuffer params); public native void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public native void glUniform1f (int location, float x); public native void glUniform1fv (int location, int count, FloatBuffer v); public native void glUniform1fv (int location, int count, float[] v, int offset); public native void glUniform1i (int location, int x); public native void glUniform1iv (int location, int count, IntBuffer v); public native void glUniform1iv (int location, int count, int[] v, int offset); public native void glUniform2f (int location, float x, float y); public native void glUniform2fv (int location, int count, FloatBuffer v); public native void glUniform2fv (int location, int count, float[] v, int offset); public native void glUniform2i (int location, int x, int y); public native void glUniform2iv (int location, int count, IntBuffer v); public native void glUniform2iv (int location, int count, int[] v, int offset); public native void glUniform3f (int location, float x, float y, float z); public native void glUniform3fv (int location, int count, FloatBuffer v); public native void glUniform3fv (int location, int count, float[] v, int offset); public native void glUniform3i (int location, int x, int y, int z); public native void glUniform3iv (int location, int count, IntBuffer v); public native void glUniform3iv (int location, int count, int[] v, int offset); public native void glUniform4f (int location, float x, float y, float z, float w); public native void glUniform4fv (int location, int count, FloatBuffer v); public native void glUniform4fv (int location, int count, float[] v, int offset); public native void glUniform4i (int location, int x, int y, int z, int w); public native void glUniform4iv (int location, int count, IntBuffer v); public native void glUniform4iv (int location, int count, int[] v, int offset); public native void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value); public native void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset); public native void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value); public native void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset); public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value); public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset); public native void glUseProgram (int program); public native void glValidateProgram (int program); public native void glVertexAttrib1f (int indx, float x); public native void glVertexAttrib1fv (int indx, FloatBuffer values); public native void glVertexAttrib2f (int indx, float x, float y); public native void glVertexAttrib2fv (int indx, FloatBuffer values); public native void glVertexAttrib3f (int indx, float x, float y, float z); public native void glVertexAttrib3fv (int indx, FloatBuffer values); public native void glVertexAttrib4f (int indx, float x, float y, float z, float w); public native void glVertexAttrib4fv (int indx, FloatBuffer values); public native void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr); public native void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr); public native void glViewport (int x, int y, int width, int height); }