/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Array; /** Abstract base class for asset loaders. * @author mzechner * * @param <T> the class of the asset the loader supports * @param <P> the class of the loading parameters the loader supports. */ public abstract class AssetLoader<T, P extends AssetLoaderParameters<T>> { /** {@link FileHandleResolver} used to map from plain asset names to {@link FileHandle} instances **/ private FileHandleResolver resolver; /** Constructor, sets the {@link FileHandleResolver} to use to resolve the file associated with the asset name. * @param resolver */ public AssetLoader (FileHandleResolver resolver) { this.resolver = resolver; } /** @param fileName file name to resolve * @return handle to the file, as resolved by the {@link FileHandleResolver} set on the loader */ public FileHandle resolve (String fileName) { return resolver.resolve(fileName); } /** Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread. * @param fileName name of the asset to load * @param file the resolved file to load * @param parameter parameters for loading the asset * @return other assets that the asset depends on and need to be loaded first or null if there are no dependencies. */ public abstract Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, P parameter); }