package com.badlogic.gdx.utils.viewport;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.Scaling;
/** A ScalingViewport that uses {@link Scaling#stretch} so it does not keep the aspect ratio, the world is scaled to take the whole
* screen.
* @author Daniel Holderbaum
* @author Nathan Sweet */
public class StretchViewport extends ScalingViewport {
/** Creates a new viewport using a new {@link OrthographicCamera}. */
public StretchViewport (float worldWidth, float worldHeight) {
super(Scaling.stretch, worldWidth, worldHeight);
}
public StretchViewport (float worldWidth, float worldHeight, Camera camera) {
super(Scaling.stretch, worldWidth, worldHeight, camera);
}
}