package com.badlogic.gdx.utils.viewport; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.utils.Scaling; /** A ScalingViewport that uses {@link Scaling#stretch} so it does not keep the aspect ratio, the world is scaled to take the whole * screen. * @author Daniel Holderbaum * @author Nathan Sweet */ public class StretchViewport extends ScalingViewport { /** Creates a new viewport using a new {@link OrthographicCamera}. */ public StretchViewport (float worldWidth, float worldHeight) { super(Scaling.stretch, worldWidth, worldHeight); } public StretchViewport (float worldWidth, float worldHeight, Camera camera) { super(Scaling.stretch, worldWidth, worldHeight, camera); } }