/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; public class RayResultCallback extends BulletBase { private long swigCPtr; protected RayResultCallback(final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new RayResultCallback, normally you should not need this constructor it's intended for low-level usage. */ public RayResultCallback(long cPtr, boolean cMemoryOwn) { this("RayResultCallback", cPtr, cMemoryOwn); construct(); } @Override protected void reset(long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr(RayResultCallback obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize() throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_RayResultCallback(swigCPtr); } swigCPtr = 0; } super.delete(); } protected void swigDirectorDisconnect() { swigCMemOwn = false; delete(); } public void swigReleaseOwnership() { swigCMemOwn = false; CollisionJNI.RayResultCallback_change_ownership(this, swigCPtr, false); } public void swigTakeOwnership() { swigCMemOwn = true; CollisionJNI.RayResultCallback_change_ownership(this, swigCPtr, true); } public void setClosestHitFraction(float value) { CollisionJNI.RayResultCallback_closestHitFraction_set(swigCPtr, this, value); } public float getClosestHitFraction() { return CollisionJNI.RayResultCallback_closestHitFraction_get(swigCPtr, this); } public void setCollisionObject(btCollisionObject value) { CollisionJNI.RayResultCallback_collisionObject_set(swigCPtr, this, btCollisionObject.getCPtr(value), value); } public btCollisionObject getCollisionObject() { return btCollisionObject.getInstance(CollisionJNI.RayResultCallback_collisionObject_get(swigCPtr, this), false); } public void setCollisionFilterGroup(short value) { CollisionJNI.RayResultCallback_collisionFilterGroup_set(swigCPtr, this, value); } public short getCollisionFilterGroup() { return CollisionJNI.RayResultCallback_collisionFilterGroup_get(swigCPtr, this); } public void setCollisionFilterMask(short value) { CollisionJNI.RayResultCallback_collisionFilterMask_set(swigCPtr, this, value); } public short getCollisionFilterMask() { return CollisionJNI.RayResultCallback_collisionFilterMask_get(swigCPtr, this); } public void setFlags(long value) { CollisionJNI.RayResultCallback_flags_set(swigCPtr, this, value); } public long getFlags() { return CollisionJNI.RayResultCallback_flags_get(swigCPtr, this); } public boolean hasHit() { return CollisionJNI.RayResultCallback_hasHit(swigCPtr, this); } public RayResultCallback() { this(CollisionJNI.new_RayResultCallback(), true); CollisionJNI.RayResultCallback_director_connect(this, swigCPtr, swigCMemOwn, true); } public boolean needsCollision(btBroadphaseProxy proxy0) { return (getClass() == RayResultCallback.class) ? CollisionJNI.RayResultCallback_needsCollision(swigCPtr, this, btBroadphaseProxy.getCPtr(proxy0), proxy0) : CollisionJNI.RayResultCallback_needsCollisionSwigExplicitRayResultCallback(swigCPtr, this, btBroadphaseProxy.getCPtr(proxy0), proxy0); } public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) { return CollisionJNI.RayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace); } }