/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 4:25:42 AM Jul 15, 2010 */ package org.jbox2d.callbacks; import org.jbox2d.dynamics.Filter; import org.jbox2d.dynamics.Fixture; // updated to rev 100 /** * Implement this class to provide collision filtering. In other words, you can implement * this class if you want finer control over contact creation. * @author Daniel Murphy */ public class ContactFilter { /** * Return true if contact calculations should be performed between these two shapes. * @warning for performance reasons this is only called when the AABBs begin to overlap. * @param fixtureA * @param fixtureB * @return */ public boolean shouldCollide(Fixture fixtureA, Fixture fixtureB){ Filter filterA = fixtureA.getFilterData(); Filter filterB = fixtureB.getFilterData(); if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0){ return filterA.groupIndex > 0; } boolean collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0; return collide; } }