/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.environment; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector3; public class PointLight extends BaseLight<PointLight> { public final Vector3 position = new Vector3(); public float intensity; public PointLight setPosition(float positionX, float positionY, float positionZ) { this.position.set(positionX, positionY, positionZ); return this; } public PointLight setPosition(Vector3 position) { this.position.set(position); return this; } public PointLight setIntensity(float intensity) { this.intensity = intensity; return this; } public PointLight set (final PointLight copyFrom) { return set(copyFrom.color, copyFrom.position, copyFrom.intensity); } public PointLight set (final Color color, final Vector3 position, final float intensity) { if (color != null) this.color.set(color); if (position != null) this.position.set(position); this.intensity = intensity; return this; } public PointLight set (final float r, final float g, final float b, final Vector3 position, final float intensity) { this.color.set(r, g, b, 1f); if (position != null) this.position.set(position); this.intensity = intensity; return this; } public PointLight set (final Color color, final float x, final float y, final float z, final float intensity) { if (color != null) this.color.set(color); this.position.set(x, y, z); this.intensity = intensity; return this; } public PointLight set (final float r, final float g, final float b, final float x, final float y, final float z, final float intensity) { this.color.set(r, g, b, 1f); this.position.set(x, y, z); this.intensity = intensity; return this; } @Override public boolean equals (Object obj) { return (obj instanceof PointLight) ? equals((PointLight)obj) : false; } public boolean equals (PointLight other) { return (other != null && (other == this || (color.equals(other.color) && position.equals(other.position) && intensity == other.intensity))); } }