/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; public final class btSolverMode { public final static int SOLVER_RANDMIZE_ORDER = 1; public final static int SOLVER_FRICTION_SEPARATE = 2; public final static int SOLVER_USE_WARMSTARTING = 4; public final static int SOLVER_USE_2_FRICTION_DIRECTIONS = 16; public final static int SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32; public final static int SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64; public final static int SOLVER_CACHE_FRIENDLY = 128; public final static int SOLVER_SIMD = 256; public final static int SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512; public final static int SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024; }