/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target; import com.badlogic.gdx.tests.utils.GdxTest; public class DragAndDropTest extends GdxTest { Stage stage; public void create () { stage = new Stage(); Gdx.input.setInputProcessor(stage); final Skin skin = new Skin(); skin.add("default", new LabelStyle(new BitmapFont(), Color.WHITE)); skin.add("badlogic", new Texture("data/badlogic.jpg")); Image sourceImage = new Image(skin, "badlogic"); sourceImage.setBounds(50, 125, 100, 100); stage.addActor(sourceImage); Image validTargetImage = new Image(skin, "badlogic"); validTargetImage.setBounds(200, 50, 100, 100); stage.addActor(validTargetImage); Image invalidTargetImage = new Image(skin, "badlogic"); invalidTargetImage.setBounds(200, 200, 100, 100); stage.addActor(invalidTargetImage); DragAndDrop dragAndDrop = new DragAndDrop(); dragAndDrop.addSource(new Source(sourceImage) { public Payload dragStart (InputEvent event, float x, float y, int pointer) { Payload payload = new Payload(); payload.setObject("Some payload!"); payload.setDragActor(new Label("Some payload!", skin)); Label validLabel = new Label("Some payload!", skin); validLabel.setColor(0, 1, 0, 1); payload.setValidDragActor(validLabel); Label invalidLabel = new Label("Some payload!", skin); invalidLabel.setColor(1, 0, 0, 1); payload.setInvalidDragActor(invalidLabel); return payload; } }); dragAndDrop.addTarget(new Target(validTargetImage) { public boolean drag (Source source, Payload payload, float x, float y, int pointer) { getActor().setColor(Color.GREEN); return true; } public void reset (Source source, Payload payload) { getActor().setColor(Color.WHITE); } public void drop (Source source, Payload payload, float x, float y, int pointer) { System.out.println("Accepted: " + payload.getObject() + " " + x + ", " + y); } }); dragAndDrop.addTarget(new Target(invalidTargetImage) { public boolean drag (Source source, Payload payload, float x, float y, int pointer) { getActor().setColor(Color.RED); return false; } public void reset (Source source, Payload payload) { getActor().setColor(Color.WHITE); } public void drop (Source source, Payload payload, float x, float y, int pointer) { } }); } public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); } public void resize (int width, int height) { stage.getViewport().update(width, height, true); } public void dispose () { stage.dispose(); } }