/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.Actor;
/** Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha. Note this action
* transitions from the alpha at the time the action starts to the specified alpha.
* @author Nathan Sweet */
public class AlphaAction extends TemporalAction {
private float start, end;
private Color color;
protected void begin () {
if (color == null) color = target.getColor();
start = color.a;
}
protected void update (float percent) {
color.a = start + (end - start) * percent;
}
public void reset () {
super.reset();
color = null;
}
public Color getColor () {
return color;
}
/** Sets the color to modify. If null (the default), the {@link #getActor() actor's} {@link Actor#getColor() color} will be
* used. */
public void setColor (Color color) {
this.color = color;
}
public float getAlpha () {
return end;
}
public void setAlpha (float alpha) {
this.end = alpha;
}
}