/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute; import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.physics.bullet.collision.btBoxShape; import com.badlogic.gdx.physics.bullet.collision.btCapsuleShape; import com.badlogic.gdx.physics.bullet.collision.btConeShape; import com.badlogic.gdx.physics.bullet.collision.btCylinderShape; import com.badlogic.gdx.physics.bullet.collision.btSphereShape; public class BasicShapesTest extends BaseBulletTest { @Override public void create () { super.create(); final Texture texture = new Texture(Gdx.files.internal("data/badlogic.jpg")); disposables.add(texture); final Material material = new Material(TextureAttribute.createDiffuse(texture), ColorAttribute.createSpecular(1, 1, 1, 1), FloatAttribute.createShininess(8f)); final long attributes = Usage.Position | Usage.Normal | Usage.TextureCoordinates; final Model sphere = modelBuilder.createSphere(4f, 4f, 4f, 24, 24, material, attributes); disposables.add(sphere); world.addConstructor("sphere", new BulletConstructor(sphere, 10f, new btSphereShape(2f))); final Model cylinder = modelBuilder.createCylinder(4f, 6f, 4f, 16, material, attributes); disposables.add(cylinder); world.addConstructor("cylinder", new BulletConstructor(cylinder, 10f, new btCylinderShape(tmpV1.set(2f, 3f, 2f)))); final Model capsule = modelBuilder.createCapsule(2f, 6f, 16, material, attributes); disposables.add(capsule); world.addConstructor("capsule", new BulletConstructor(capsule, 10f, new btCapsuleShape(2f, 2f))); final Model box = modelBuilder.createBox(4f, 4f, 2f, material, attributes); disposables.add(box); world.addConstructor("box2", new BulletConstructor(box, 10f, new btBoxShape(tmpV1.set(2f, 2f, 1f)))); final Model cone = modelBuilder.createCone(4f, 6f, 4f, 16, material, attributes); disposables.add(cone); world.addConstructor("cone", new BulletConstructor(cone, 10f, new btConeShape(2f, 6f))); // Create the entities world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f); world.add("sphere", 0, 5, 5); world.add("cylinder", 5, 5, 0); world.add("box2", 0, 5, 0); world.add("capsule", 5, 5, 5); world.add("cone", 10, 5, 0); } @Override public boolean tap (float x, float y, int count, int button) { shoot(x, y); return true; } }