/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g3d; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputMultiplexer; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.graphics.g3d.utils.CameraInputController; import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder; import com.badlogic.gdx.tests.utils.GdxTest; public class FogTest extends GdxTest implements ApplicationListener { public PerspectiveCamera cam; public CameraInputController inputController; public ModelBatch modelBatch; public Model model; public ModelInstance instance; public Environment environment; @Override public void create () { modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f)); environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(30f, 10f, 30f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 45f; cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam))); } @Override public void render () { animate(); inputController.update(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.13f, 0.13f, 0.13f, 1); modelBatch.begin(cam); modelBatch.render(instance, environment); modelBatch.end(); } float delta = 0f, dir = 1; private void animate () { delta = Gdx.graphics.getDeltaTime(); instance.transform.val[14] += delta * 4 * dir; if (Math.abs(instance.transform.val[14]) > 5) { dir *= -1; } } @Override public void dispose () { modelBatch.dispose(); model.dispose(); } public boolean needsGL20 () { return true; } public void resume () { } public void resize (int width, int height) { } public void pause () { } }