/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.utils.Pool; /** Base class for an action that wraps another action. * @author Nathan Sweet */ abstract public class DelegateAction extends Action { protected Action action; /** Sets the wrapped action. */ public void setAction (Action action) { this.action = action; } public Action getAction () { return action; } abstract protected boolean delegate (float delta); public final boolean act (float delta) { Pool pool = getPool(); setPool(null); // Ensure this action can't be returned to the pool inside the delegate action. try { return delegate(delta); } finally { setPool(pool); } } public void restart () { if (action != null) action.restart(); } public void reset () { super.reset(); action = null; } public void setActor (Actor actor) { if (action != null) action.setActor(actor); super.setActor(actor); } public void setTarget (Actor target) { if (action != null) action.setTarget(target); super.setTarget(target); } public String toString () { return super.toString() + (action == null ? "" : "(" + action + ")"); } }