/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.tests.utils.GdxTest;
public class UISimpleTest extends GdxTest {
Skin skin;
Stage stage;
SpriteBatch batch;
@Override
public void create () {
batch = new SpriteBatch();
stage = new Stage();
Gdx.input.setInputProcessor(stage);
// A skin can be loaded via JSON or defined programmatically, either is fine. Using a skin is optional but strongly
// recommended solely for the convenience of getting a texture, region, etc as a drawable, tinted drawable, etc.
skin = new Skin();
// Generate a 1x1 white texture and store it in the skin named "white".
Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new Texture(pixmap));
// Store the default libgdx font under the name "default".
skin.add("default", new BitmapFont());
// Configure a TextButtonStyle and name it "default". Skin resources are stored by type, so this doesn't overwrite the font.
TextButtonStyle textButtonStyle = new TextButtonStyle();
textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY);
textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY);
textButtonStyle.checked = skin.newDrawable("white", Color.BLUE);
textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY);
textButtonStyle.font = skin.getFont("default");
skin.add("default", textButtonStyle);
// Create a table that fills the screen. Everything else will go inside this table.
Table table = new Table();
table.setFillParent(true);
stage.addActor(table);
// Create a button with the "default" TextButtonStyle. A 3rd parameter can be used to specify a name other than "default".
final TextButton button = new TextButton("Click me!", skin);
table.add(button);
// Add a listener to the button. ChangeListener is fired when the button's checked state changes, eg when clicked,
// Button#setChecked() is called, via a key press, etc. If the event.cancel() is called, the checked state will be reverted.
// ClickListener could have been used, but would only fire when clicked. Also, canceling a ClickListener event won't
// revert the checked state.
button.addListener(new ChangeListener() {
public void changed (ChangeEvent event, Actor actor) {
System.out.println("Clicked! Is checked: " + button.isChecked());
button.setText("Good job!");
}
});
// Add an image actor. Have to set the size, else it would be the size of the drawable (which is the 1x1 texture).
table.add(new Image(skin.newDrawable("white", Color.RED))).size(64);
}
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
@Override
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void dispose () {
stage.dispose();
skin.dispose();
}
}