/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.audio; import com.badlogic.gdx.utils.Disposable; /** Encapsulates an audio device in mono or stereo mode. Use the {@link #writeSamples(float[], int, int)} and * {@link #writeSamples(short[], int, int)} methods to write float or 16-bit signed short PCM data directly to the audio device. * Stereo samples are interleaved in the order left channel sample, right channel sample. The {@link #dispose()} method must be * called when this AudioDevice is no longer needed. * * @author badlogicgames@gmail.com */ public interface AudioDevice extends Disposable { /** @return whether this AudioDevice is in mono or stereo mode. */ public boolean isMono (); /** Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed. * * @param samples The samples. * @param offset The offset into the samples array * @param numSamples the number of samples to write to the device */ public void writeSamples (short[] samples, int offset, int numSamples); /** Writes the array of float PCM samples to the audio device and blocks until they have been processed. * * @param samples The samples. * @param offset The offset into the samples array * @param numSamples the number of samples to write to the device */ public void writeSamples (float[] samples, int offset, int numSamples); /** @return the latency in samples. */ public int getLatency (); /** Frees all resources associated with this AudioDevice. Needs to be called when the device is no longer needed. */ public void dispose (); /** Sets the volume in the range [0,1]. */ public void setVolume (float volume); }