/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** A wheel joint. This joint provides two degrees of freedom: translation along an axis fixed in body1 and rotation in the plane. * You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational * friction. This joint is designed for vehicle suspensions. */ public class WheelJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); private final Vector2 localAxisA = new Vector2(); public WheelJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2WheelJoint* joint = (b2WheelJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2WheelJoint* joint = (b2WheelJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ public Vector2 getLocalAxisA(){ jniGetLocalAxisA(addr, tmp); localAxisA.set(tmp[0], tmp[1]); return localAxisA; } private native void jniGetLocalAxisA (long addr, float[] anchor); /* b2WheelJoint* joint = (b2WheelJoint*)addr; anchor[0] = joint->GetLocalAxisA().x; anchor[1] = joint->GetLocalAxisA().y; */ /** Get the current joint translation, usually in meters. */ public float getJointTranslation () { return jniGetJointTranslation(addr); } private native float jniGetJointTranslation (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetJointTranslation(); */ /** Get the current joint translation speed, usually in meters per second. */ public float getJointSpeed () { return jniGetJointSpeed(addr); } private native float jniGetJointSpeed (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetJointSpeed(); */ /** Is the joint motor enabled? */ public boolean isMotorEnabled () { return jniIsMotorEnabled(addr); } private native boolean jniIsMotorEnabled (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->IsMotorEnabled(); */ /** Enable/disable the joint motor. */ public void enableMotor (boolean flag) { jniEnableMotor(addr, flag); } private native void jniEnableMotor (long addr, boolean flag); /* b2WheelJoint* joint = (b2WheelJoint*)addr; joint->EnableMotor(flag); */ /** Set the motor speed, usually in radians per second. */ public void setMotorSpeed (float speed) { jniSetMotorSpeed(addr, speed); } private native void jniSetMotorSpeed (long addr, float speed); /* b2WheelJoint* joint = (b2WheelJoint*)addr; joint->SetMotorSpeed(speed); */ /** Get the motor speed, usually in radians per second. */ public float getMotorSpeed () { return jniGetMotorSpeed(addr); } private native float jniGetMotorSpeed (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetMotorSpeed(); */ /** Set/Get the maximum motor force, usually in N-m. */ public void setMaxMotorTorque (float torque) { jniSetMaxMotorTorque(addr, torque); } private native void jniSetMaxMotorTorque (long addr, float torque); /* b2WheelJoint* joint = (b2WheelJoint*)addr; joint->SetMaxMotorTorque(torque); */ public float getMaxMotorTorque () { return jniGetMaxMotorTorque(addr); } private native float jniGetMaxMotorTorque (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetMaxMotorTorque(); */ /** Get the current motor torque given the inverse time step, usually in N-m. */ public float getMotorTorque (float invDt) { return jniGetMotorTorque(addr, invDt); } private native float jniGetMotorTorque (long addr, float invDt); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetMotorTorque(invDt); */ /** Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring. */ public void setSpringFrequencyHz (float hz) { jniSetSpringFrequencyHz(addr, hz); } private native void jniSetSpringFrequencyHz (long addr, float hz); /* b2WheelJoint* joint = (b2WheelJoint*)addr; joint->SetSpringFrequencyHz(hz); */ public float getSpringFrequencyHz () { return jniGetSpringFrequencyHz(addr); } private native float jniGetSpringFrequencyHz (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetSpringFrequencyHz(); */ /** Set/Get the spring damping ratio */ public void setSpringDampingRatio (float ratio) { jniSetSpringDampingRatio(addr, ratio); } private native void jniSetSpringDampingRatio (long addr, float ratio); /* b2WheelJoint* joint = (b2WheelJoint*)addr; joint->SetSpringDampingRatio(ratio); */ public float getSpringDampingRatio () { return jniGetSpringDampingRatio(addr); } private native float jniGetSpringDampingRatio (long addr); /* b2WheelJoint* joint = (b2WheelJoint*)addr; return joint->GetSpringDampingRatio(); */ }