/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.utils.viewport;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Scaling;
/** A viewport that scales the world using {@link Scaling}.
* <p>
* {@link Scaling#fit} keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for the
* remaining space.
* <p>
* {@link Scaling#fill} keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be off
* screen).
* <p>
* {@link Scaling#stretch} does not keep the aspect ratio, the world is scaled to take the whole screen.
* <p>
* {@link Scaling#none} keeps the aspect ratio by using a fixed size world (the world may not fill the screen or some of the world
* may be off screen).
* @author Daniel Holderbaum
* @author Nathan Sweet */
public class ScalingViewport extends Viewport {
private Scaling scaling;
/** Creates a new viewport using a new {@link OrthographicCamera}. */
public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight) {
this(scaling, worldWidth, worldHeight, new OrthographicCamera());
}
public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight, Camera camera) {
this.scaling = scaling;
setWorldSize(worldWidth, worldHeight);
setCamera(camera);
}
@Override
public void update (int screenWidth, int screenHeight, boolean centerCamera) {
Vector2 scaled = scaling.apply(getWorldWidth(), getWorldHeight(), screenWidth, screenHeight);
int viewportWidth = Math.round(scaled.x);
int viewportHeight = Math.round(scaled.y);
// Center.
setScreenBounds((screenWidth - viewportWidth) / 2, (screenHeight - viewportHeight) / 2, viewportWidth, viewportHeight);
apply(centerCamera);
}
public Scaling getScaling () {
return scaling;
}
public void setScaling (Scaling scaling) {
this.scaling = scaling;
}
}