/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils.viewport; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Scaling; /** A viewport that scales the world using {@link Scaling}. * <p> * {@link Scaling#fit} keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for the * remaining space. * <p> * {@link Scaling#fill} keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be off * screen). * <p> * {@link Scaling#stretch} does not keep the aspect ratio, the world is scaled to take the whole screen. * <p> * {@link Scaling#none} keeps the aspect ratio by using a fixed size world (the world may not fill the screen or some of the world * may be off screen). * @author Daniel Holderbaum * @author Nathan Sweet */ public class ScalingViewport extends Viewport { private Scaling scaling; /** Creates a new viewport using a new {@link OrthographicCamera}. */ public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight) { this(scaling, worldWidth, worldHeight, new OrthographicCamera()); } public ScalingViewport (Scaling scaling, float worldWidth, float worldHeight, Camera camera) { this.scaling = scaling; setWorldSize(worldWidth, worldHeight); setCamera(camera); } @Override public void update (int screenWidth, int screenHeight, boolean centerCamera) { Vector2 scaled = scaling.apply(getWorldWidth(), getWorldHeight(), screenWidth, screenHeight); int viewportWidth = Math.round(scaled.x); int viewportHeight = Math.round(scaled.y); // Center. setScreenBounds((screenWidth - viewportWidth) / 2, (screenHeight - viewportHeight) / 2, viewportWidth, viewportHeight); apply(centerCamera); } public Scaling getScaling () { return scaling; } public void setScaling (Scaling scaling) { this.scaling = scaling; } }