package org.jbox2d.collision.broadphase; import org.jbox2d.callbacks.DebugDraw; import org.jbox2d.callbacks.PairCallback; import org.jbox2d.callbacks.TreeCallback; import org.jbox2d.callbacks.TreeRayCastCallback; import org.jbox2d.collision.AABB; import org.jbox2d.collision.RayCastInput; import org.jbox2d.common.Vec2; public interface BroadPhase { public static final int NULL_PROXY = -1; /** * Create a proxy with an initial AABB. Pairs are not reported until updatePairs is called. * * @param aabb * @param userData * @return */ int createProxy(AABB aabb, Object userData); /** * Destroy a proxy. It is up to the client to remove any pairs. * * @param proxyId */ void destroyProxy(int proxyId); /** * Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized * the proxy pairs (for your time step). */ void moveProxy(int proxyId, AABB aabb, Vec2 displacement); void touchProxy(int proxyId); Object getUserData(int proxyId); AABB getFatAABB(int proxyId); boolean testOverlap(int proxyIdA, int proxyIdB); /** * Get the number of proxies. * * @return */ int getProxyCount(); void drawTree(DebugDraw argDraw); /** * Update the pairs. This results in pair callbacks. This can only add pairs. * * @param callback */ void updatePairs(PairCallback callback); /** * Query an AABB for overlapping proxies. The callback class is called for each proxy that * overlaps the supplied AABB. * * @param callback * @param aabb */ void query(TreeCallback callback, AABB aabb); /** * Ray-cast against the proxies in the tree. This relies on the callback to perform a exact * ray-cast in the case were the proxy contains a shape. The callback also performs the any * collision filtering. This has performance roughly equal to k * log(n), where k is the number of * collisions and n is the number of proxies in the tree. * * @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). * @param callback a callback class that is called for each proxy that is hit by the ray. */ void raycast(TreeRayCastCallback callback, RayCastInput input); /** * Get the height of the embedded tree. * * @return */ int getTreeHeight(); int getTreeBalance(); float getTreeQuality(); }