/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.gwt; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.HasArrayBufferView; import java.nio.IntBuffer; import java.nio.ShortBuffer; import java.util.HashMap; import java.util.Map; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.utils.GdxRuntimeException; import com.google.gwt.core.client.GWT; import com.google.gwt.core.client.JavaScriptObject; import com.google.gwt.core.client.JsArray; import com.google.gwt.typedarrays.client.Uint8ArrayNative; import com.google.gwt.typedarrays.shared.Float32Array; import com.google.gwt.typedarrays.shared.Int16Array; import com.google.gwt.typedarrays.shared.Int32Array; import com.google.gwt.typedarrays.shared.TypedArrays; import com.google.gwt.typedarrays.shared.Uint8Array; import com.google.gwt.typedarrays.shared.ArrayBufferView; import com.google.gwt.webgl.client.WebGLActiveInfo; import com.google.gwt.webgl.client.WebGLBuffer; import com.google.gwt.webgl.client.WebGLFramebuffer; import com.google.gwt.webgl.client.WebGLProgram; import com.google.gwt.webgl.client.WebGLRenderbuffer; import com.google.gwt.webgl.client.WebGLRenderingContext; import com.google.gwt.webgl.client.WebGLShader; import com.google.gwt.webgl.client.WebGLTexture; import com.google.gwt.webgl.client.WebGLUniformLocation; public class GwtGL20 implements GL20 { static final class IntMap<T extends JavaScriptObject> extends JavaScriptObject { protected IntMap() { super(); } public static native <T extends JavaScriptObject> IntMap<T> create() /*-{ return [undefined]; }-*/; public native T get(int key) /*-{ return this[key]; }-*/; public native void put(int key, T value) /*-{ this[key] = value; }-*/; public native int add(T value) /*-{ this.push(value); return this.length - 1; }-*/; public native T remove(int key) /*-{ var value = this[key]; delete this[key]; return value; }-*/; } final IntMap<WebGLProgram> programs = IntMap.create(); final IntMap<WebGLShader> shaders = IntMap.create(); final IntMap<WebGLBuffer> buffers = IntMap.create(); final IntMap<WebGLFramebuffer> frameBuffers = IntMap.create(); final IntMap<WebGLRenderbuffer> renderBuffers = IntMap.create(); final IntMap<WebGLTexture> textures = IntMap.create(); final IntMap<IntMap<WebGLUniformLocation>> uniforms = IntMap.create(); int currProgram = 0; Float32Array floatBuffer = TypedArrays.createFloat32Array(2000 * 20); Int32Array intBuffer = TypedArrays.createInt32Array(2000 * 6); Int16Array shortBuffer = TypedArrays.createInt16Array(2000 * 6); float[] floatArray = new float[16000]; final WebGLRenderingContext gl; protected GwtGL20 (WebGLRenderingContext gl) { this.gl = gl; this.gl.pixelStorei(WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0); } public Float32Array copy (FloatBuffer buffer) { if (GWT.isProdMode()) { return ((Float32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining()); } else { ensureCapacity(buffer); for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) { floatBuffer.set(j, buffer.get(i)); } return floatBuffer.subarray(0, buffer.remaining()); } } public Int16Array copy (ShortBuffer buffer) { if (GWT.isProdMode()) { return ((Int16Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining()); } else { ensureCapacity(buffer); for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) { shortBuffer.set(j, buffer.get(i)); } return shortBuffer.subarray(0, buffer.remaining()); } } public Int32Array copy (IntBuffer buffer) { if (GWT.isProdMode()) { return ((Int32Array)((HasArrayBufferView)buffer).getTypedArray()).subarray(buffer.position(), buffer.remaining()); } else { ensureCapacity(buffer); for (int i = buffer.position(), j = 0; i < buffer.limit(); i++, j++) { intBuffer.set(j, buffer.get(i)); } return intBuffer.subarray(0, buffer.remaining()); } } private void ensureCapacity (FloatBuffer buffer) { if (buffer.remaining() > floatBuffer.length()) { floatBuffer = TypedArrays.createFloat32Array(buffer.remaining()); } } private void ensureCapacity (ShortBuffer buffer) { if (buffer.remaining() > shortBuffer.length()) { shortBuffer = TypedArrays.createInt16Array(buffer.remaining()); } } private void ensureCapacity (IntBuffer buffer) { if (buffer.remaining() > intBuffer.length()) { intBuffer = TypedArrays.createInt32Array(buffer.remaining()); } } private WebGLUniformLocation getUniformLocation (int location) { return uniforms.get(currProgram).get(location); } // // // Public methods. Please keep ordered ----------------------------------------------------------------------------- // // @Override public void glActiveTexture (int texture) { gl.activeTexture(texture); } @Override public void glAttachShader (int program, int shader) { WebGLProgram glProgram = programs.get(program); WebGLShader glShader = shaders.get(shader); gl.attachShader(glProgram, glShader); } @Override public void glBindAttribLocation (int program, int index, String name) { WebGLProgram glProgram = programs.get(program); gl.bindAttribLocation(glProgram, index, name); } @Override public void glBindBuffer (int target, int buffer) { gl.bindBuffer(target, buffers.get(buffer)); } @Override public void glBindFramebuffer (int target, int framebuffer) { gl.bindFramebuffer(target, frameBuffers.get(framebuffer)); } @Override public void glBindRenderbuffer (int target, int renderbuffer) { gl.bindRenderbuffer(target, renderBuffers.get(renderbuffer)); } @Override public void glBindTexture (int target, int texture) { gl.bindTexture(target, textures.get(texture)); } @Override public void glBlendColor (float red, float green, float blue, float alpha) { gl.blendColor(red, green, blue, alpha); } @Override public void glBlendEquation (int mode) { gl.blendEquation(mode); } @Override public void glBlendEquationSeparate (int modeRGB, int modeAlpha) { gl.blendEquationSeparate(modeRGB, modeAlpha); } @Override public void glBlendFunc (int sfactor, int dfactor) { gl.blendFunc(sfactor, dfactor); } @Override public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { gl.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void glBufferData (int target, int size, Buffer data, int usage) { if (data instanceof FloatBuffer) { gl.bufferData(target, copy((FloatBuffer)data), usage); } else if (data instanceof ShortBuffer) { gl.bufferData(target, copy((ShortBuffer)data), usage); } else { throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment"); } } @Override public void glBufferSubData (int target, int offset, int size, Buffer data) { if (data instanceof FloatBuffer) { gl.bufferSubData(target, offset, copy((FloatBuffer)data)); } else if (data instanceof ShortBuffer) { gl.bufferSubData(target, offset, copy((ShortBuffer)data)); } else { throw new GdxRuntimeException("Can only cope with FloatBuffer and ShortBuffer at the moment"); } } @Override public int glCheckFramebufferStatus (int target) { return gl.checkFramebufferStatus(target); } @Override public void glClear (int mask) { gl.clear(mask); } @Override public void glClearColor (float red, float green, float blue, float alpha) { gl.clearColor(red, green, blue, alpha); } @Override public void glClearDepthf (float depth) { gl.clearDepth(depth); } @Override public void glClearStencil (int s) { gl.clearStencil(s); } @Override public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) { gl.colorMask(red, green, blue, alpha); } @Override public void glCompileShader (int shader) { WebGLShader glShader = shaders.get(shader); gl.compileShader(glShader); } @Override public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend"); } @Override public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { throw new GdxRuntimeException("compressed textures not supported by GWT WebGL backend"); } @Override public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) { gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public int glCreateProgram () { WebGLProgram program = gl.createProgram(); return programs.add(program); } @Override public int glCreateShader (int type) { WebGLShader shader = gl.createShader(type); return shaders.add(shader); } @Override public void glCullFace (int mode) { gl.cullFace(mode); } @Override public void glDeleteBuffer (int id) { WebGLBuffer buffer = this.buffers.remove(id); gl.deleteBuffer(buffer); } @Override public void glDeleteBuffers (int n, IntBuffer buffers) { for (int i = 0; i < n; i++) { int id = buffers.get(); WebGLBuffer buffer = this.buffers.remove(id); gl.deleteBuffer(buffer); } } @Override public void glDeleteFramebuffer (int id) { WebGLFramebuffer fb = this.frameBuffers.remove(id); gl.deleteFramebuffer(fb); } @Override public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { for (int i = 0; i < n; i++) { int id = framebuffers.get(); WebGLFramebuffer fb = this.frameBuffers.remove(id); gl.deleteFramebuffer(fb); } } @Override public void glDeleteProgram (int program) { WebGLProgram prog = programs.get(program); programs.remove(program); uniforms.remove(program); gl.deleteProgram(prog); } @Override public void glDeleteRenderbuffer (int id) { WebGLRenderbuffer rb = this.renderBuffers.remove(id); gl.deleteRenderbuffer(rb); } @Override public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { for (int i = 0; i < n; i++) { int id = renderbuffers.get(); WebGLRenderbuffer rb = this.renderBuffers.remove(id); gl.deleteRenderbuffer(rb); } } @Override public void glDeleteShader (int shader) { WebGLShader sh = shaders.remove(shader); gl.deleteShader(sh); } @Override public void glDeleteTexture (int id) { WebGLTexture texture = this.textures.remove(id); gl.deleteTexture(texture); } @Override public void glDeleteTextures (int n, IntBuffer textures) { for (int i = 0; i < n; i++) { int id = textures.get(); WebGLTexture texture = this.textures.remove(id); gl.deleteTexture(texture); } } @Override public void glDepthFunc (int func) { gl.depthFunc(func); } @Override public void glDepthMask (boolean flag) { gl.depthMask(flag); } @Override public void glDepthRangef (float zNear, float zFar) { gl.depthRange(zNear, zFar); } @Override public void glDetachShader (int program, int shader) { gl.detachShader(programs.get(program), shaders.get(shader)); } @Override public void glDisable (int cap) { gl.disable(cap); } @Override public void glDisableVertexAttribArray (int index) { gl.disableVertexAttribArray(index); } @Override public void glDrawArrays (int mode, int first, int count) { gl.drawArrays(mode, first, count); } @Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.drawElements(mode, count, type, indices.position()); // FIXME this is assuming WebGL supports client side buffers... } @Override public void glDrawElements (int mode, int count, int type, int indices) { gl.drawElements(mode, count, type, indices); } @Override public void glEnable (int cap) { gl.enable(cap); } @Override public void glEnableVertexAttribArray (int index) { gl.enableVertexAttribArray(index); } @Override public void glFinish () { gl.finish(); } @Override public void glFlush () { gl.flush(); } @Override public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) { gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderBuffers.get(renderbuffer)); } @Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.framebufferTexture2D(target, attachment, textarget, textures.get(texture), level); } @Override public void glFrontFace (int mode) { gl.frontFace(mode); } @Override public int glGenBuffer () { WebGLBuffer buffer = gl.createBuffer(); return buffers.add(buffer); } @Override public void glGenBuffers (int n, IntBuffer buffers) { for (int i = 0; i < n; i++) { WebGLBuffer buffer = gl.createBuffer(); int id = this.buffers.add(buffer); buffers.put(id); } } @Override public void glGenerateMipmap (int target) { gl.generateMipmap(target); } @Override public int glGenFramebuffer () { WebGLFramebuffer fb = gl.createFramebuffer(); return frameBuffers.add(fb); } @Override public void glGenFramebuffers (int n, IntBuffer framebuffers) { for (int i = 0; i < n; i++) { WebGLFramebuffer fb = gl.createFramebuffer(); int id = this.frameBuffers.add(fb); framebuffers.put(id); } } @Override public int glGenRenderbuffer () { WebGLRenderbuffer rb = gl.createRenderbuffer(); return renderBuffers.add(rb); } @Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { for (int i = 0; i < n; i++) { WebGLRenderbuffer rb = gl.createRenderbuffer(); int id = this.renderBuffers.add(rb); renderbuffers.put(id); } } @Override public int glGenTexture () { WebGLTexture texture = gl.createTexture(); return textures.add(texture); } @Override public void glGenTextures (int n, IntBuffer textures) { for (int i = 0; i < n; i++) { WebGLTexture texture = gl.createTexture(); int id = this.textures.add(texture); textures.put(id); } } @Override public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) { WebGLActiveInfo activeAttrib = gl.getActiveAttrib(programs.get(program), index); size.put(activeAttrib.getSize()); ((IntBuffer)type).put(activeAttrib.getType()); return activeAttrib.getName(); } @Override public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { WebGLActiveInfo activeUniform = gl.getActiveUniform(programs.get(program), index); size.put(activeUniform.getSize()); ((IntBuffer)type).put(activeUniform.getType()); return activeUniform.getName(); } @Override public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public int glGetAttribLocation (int program, String name) { WebGLProgram prog = programs.get(program); return gl.getAttribLocation(prog, name); } @Override public void glGetBooleanv (int pname, Buffer params) { throw new GdxRuntimeException("glGetBoolean not supported by GWT WebGL backend"); } @Override public void glGetBufferParameteriv (int target, int pname, IntBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public int glGetError () { return gl.getError(); } @Override public void glGetFloatv (int pname, FloatBuffer params) { if (pname == GL20.GL_DEPTH_CLEAR_VALUE || pname == GL20.GL_LINE_WIDTH || pname == GL20.GL_POLYGON_OFFSET_FACTOR || pname == GL20.GL_POLYGON_OFFSET_UNITS || pname == GL20.GL_SAMPLE_COVERAGE_VALUE) params.put(0, gl.getParameterf(pname)); else throw new GdxRuntimeException("glGetFloat not supported by GWT WebGL backend"); } @Override public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public void glGetIntegerv (int pname, IntBuffer params) { if (pname == GL20.GL_ACTIVE_TEXTURE || pname == GL20.GL_ALPHA_BITS || pname == GL20.GL_BLEND_DST_ALPHA || pname == GL20.GL_BLEND_DST_RGB || pname == GL20.GL_BLEND_EQUATION_ALPHA || pname == GL20.GL_BLEND_EQUATION_RGB || pname == GL20.GL_BLEND_SRC_ALPHA || pname == GL20.GL_BLEND_SRC_RGB || pname == GL20.GL_BLUE_BITS || pname == GL20.GL_CULL_FACE_MODE || pname == GL20.GL_DEPTH_BITS || pname == GL20.GL_DEPTH_FUNC || pname == GL20.GL_FRONT_FACE || pname == GL20.GL_GENERATE_MIPMAP_HINT || pname == GL20.GL_GREEN_BITS || pname == GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT || pname == GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE || pname == GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE || pname == GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS || pname == GL20.GL_MAX_RENDERBUFFER_SIZE || pname == GL20.GL_MAX_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_TEXTURE_SIZE || pname == GL20.GL_MAX_VARYING_VECTORS || pname == GL20.GL_MAX_VERTEX_ATTRIBS || pname == GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_VERTEX_UNIFORM_VECTORS || pname == GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS || pname == GL20.GL_PACK_ALIGNMENT || pname == GL20.GL_RED_BITS || pname == GL20.GL_SAMPLE_BUFFERS || pname == GL20.GL_SAMPLES || pname == GL20.GL_STENCIL_BACK_FAIL || pname == GL20.GL_STENCIL_BACK_FUNC || pname == GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL || pname == GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_BACK_REF || pname == GL20.GL_STENCIL_BACK_VALUE_MASK || pname == GL20.GL_STENCIL_BACK_WRITEMASK || pname == GL20.GL_STENCIL_BITS || pname == GL20.GL_STENCIL_CLEAR_VALUE || pname == GL20.GL_STENCIL_FAIL || pname == GL20.GL_STENCIL_FUNC || pname == GL20.GL_STENCIL_PASS_DEPTH_FAIL || pname == GL20.GL_STENCIL_PASS_DEPTH_PASS || pname == GL20.GL_STENCIL_REF || pname == GL20.GL_STENCIL_VALUE_MASK || pname == GL20.GL_STENCIL_WRITEMASK || pname == GL20.GL_SUBPIXEL_BITS || pname == GL20.GL_UNPACK_ALIGNMENT) params.put(0, gl.getParameteri(pname)); else throw new GdxRuntimeException("glGetFloat not supported by GWT WebGL backend"); } @Override public String glGetProgramInfoLog (int program) { return gl.getProgramInfoLog(programs.get(program)); } @Override public void glGetProgramiv (int program, int pname, IntBuffer params) { if (pname == GL20.GL_DELETE_STATUS || pname == GL20.GL_LINK_STATUS || pname == GL20.GL_VALIDATE_STATUS) { boolean result = gl.getProgramParameterb(programs.get(program), pname); params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE); } else { params.put(gl.getProgramParameteri(programs.get(program), pname)); } } @Override public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public String glGetShaderInfoLog (int shader) { return gl.getShaderInfoLog(shaders.get(shader)); } @Override public void glGetShaderiv (int shader, int pname, IntBuffer params) { if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) { boolean result = gl.getShaderParameterb(shaders.get(shader), pname); params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE); } else { int result = gl.getShaderParameteri(shaders.get(shader), pname); params.put(result); } } @Override public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { throw new GdxRuntimeException("glGetShaderPrecisionFormat not supported by GWT WebGL backend"); } @Override public String glGetString (int name) { return gl.getParameterString(name); } @Override public void glGetTexParameterfv (int target, int pname, FloatBuffer params) { throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend"); } @Override public void glGetTexParameteriv (int target, int pname, IntBuffer params) { throw new GdxRuntimeException("glGetTexParameter not supported by GWT WebGL backend"); } @Override public void glGetUniformfv (int program, int location, FloatBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public void glGetUniformiv (int program, int location, IntBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public int glGetUniformLocation (int program, String name) { WebGLUniformLocation location = gl.getUniformLocation(programs.get(program), name); if (location == null) return -1; IntMap<WebGLUniformLocation> progUniforms = uniforms.get(program); if (progUniforms == null) { progUniforms = IntMap.create(); uniforms.put(program, progUniforms); } // FIXME check if uniform already stored. int id = progUniforms.add(location); return id; } @Override public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public void glGetVertexAttribiv (int index, int pname, IntBuffer params) { // FIXME throw new GdxRuntimeException("not implemented"); } @Override public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) { throw new GdxRuntimeException("glGetVertexAttribPointer not supported by GWT WebGL backend"); } @Override public void glHint (int target, int mode) { gl.hint(target, mode); } @Override public boolean glIsBuffer (int buffer) { return gl.isBuffer(buffers.get(buffer)); } @Override public boolean glIsEnabled (int cap) { return gl.isEnabled(cap); } @Override public boolean glIsFramebuffer (int framebuffer) { return gl.isFramebuffer(frameBuffers.get(framebuffer)); } @Override public boolean glIsProgram (int program) { return gl.isProgram(programs.get(program)); } @Override public boolean glIsRenderbuffer (int renderbuffer) { return gl.isRenderbuffer(renderBuffers.get(renderbuffer)); } @Override public boolean glIsShader (int shader) { return gl.isShader(shaders.get(shader)); } @Override public boolean glIsTexture (int texture) { return gl.isTexture(textures.get(texture)); } @Override public void glLinkProgram (int program) { gl.linkProgram(programs.get(program)); } @Override public void glLineWidth (float width) { gl.lineWidth(width); } @Override public void glPixelStorei (int pname, int param) { gl.pixelStorei(pname, param); } @Override public void glPolygonOffset (float factor, float units) { gl.polygonOffset(factor, units); } @Override public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { // verify request if ((format != WebGLRenderingContext.RGBA) || (type != WebGLRenderingContext.UNSIGNED_BYTE)) { throw new GdxRuntimeException( "Only format RGBA and type UNSIGNED_BYTE are currently supported for glReadPixels(...). Create an issue when you need other formats."); } if (!(pixels instanceof ByteBuffer)) { throw new GdxRuntimeException("Inputed pixels buffer needs to be of type ByteBuffer for glReadPixels(...)."); } // create new ArrayBufferView (4 bytes per pixel) int size = 4 * width * height; Uint8Array buffer = TypedArrays.createUint8Array(((HasArrayBufferView)pixels).getTypedArray().buffer(), 0, size); // read bytes to ArrayBufferView gl.readPixels(x, y, width, height, format, type, buffer); } @Override public void glReleaseShaderCompiler () { throw new GdxRuntimeException("not implemented"); } @Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { gl.renderbufferStorage(target, internalformat, width, height); } @Override public void glSampleCoverage (float value, boolean invert) { gl.sampleCoverage(value, invert); } @Override public void glScissor (int x, int y, int width, int height) { gl.scissor(x, y, width, height); } @Override public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { throw new GdxRuntimeException("glShaderBinary not supported by GWT WebGL backend"); } @Override public void glShaderSource (int shader, String source) { gl.shaderSource(shaders.get(shader), source); } @Override public void glStencilFunc (int func, int ref, int mask) { gl.stencilFunc(func, ref, mask); } @Override public void glStencilFuncSeparate (int face, int func, int ref, int mask) { gl.stencilFuncSeparate(face, func, ref, mask); } @Override public void glStencilMask (int mask) { gl.stencilMask(mask); } @Override public void glStencilMaskSeparate (int face, int mask) { gl.stencilMaskSeparate(face, mask); } @Override public void glStencilOp (int fail, int zfail, int zpass) { gl.stencilOp(fail, zfail, zpass); } @Override public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { gl.stencilOpSeparate(face, fail, zfail, zpass); } @Override public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { if (pixels == null) { gl.texImage2D(target, level, internalformat, width, height, border, format, type, null); } else { if (pixels.limit() > 1) { HasArrayBufferView arrayHolder = (HasArrayBufferView)pixels; ArrayBufferView webGLArray = arrayHolder.getTypedArray(); ArrayBufferView buffer; if (pixels instanceof FloatBuffer) { buffer = webGLArray; } else { int remainingBytes = pixels.remaining() * 4; int byteOffset = webGLArray.byteOffset() + pixels.position() * 4; buffer = Uint8ArrayNative.create(webGLArray.buffer(), byteOffset, remainingBytes); } gl.texImage2D(target, level, internalformat, width, height, border, format, type, buffer); } else { Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer)pixels).get(0)); // Prefer to use the HTMLImageElement when possible, since reading from the CanvasElement can be lossy. if (pixmap.canUseImageElement()) { gl.texImage2D(target, level, internalformat, format, type, pixmap.getImageElement()); } else { gl.texImage2D(target, level, internalformat, format, type, pixmap.getCanvasElement()); } } } } @Override public void glTexParameterf (int target, int pname, float param) { gl.texParameterf(target, pname, param); } @Override public void glTexParameterfv (int target, int pname, FloatBuffer params) { gl.texParameterf(target, pname, params.get()); } @Override public void glTexParameteri (int target, int pname, int param) { gl.texParameterf(target, pname, param); } @Override public void glTexParameteriv (int target, int pname, IntBuffer params) { gl.texParameterf(target, pname, params.get()); } @Override public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { if (pixels.limit() > 1) { HasArrayBufferView arrayHolder = (HasArrayBufferView) pixels; ArrayBufferView webGLArray = arrayHolder.getTypedArray(); ArrayBufferView buffer; if (pixels instanceof FloatBuffer) { buffer = webGLArray; } else { int remainingBytes = pixels.remaining() * 4; int byteOffset = webGLArray.byteOffset() + pixels.position() * 4; buffer = Uint8ArrayNative.create(webGLArray.buffer(), byteOffset, remainingBytes); } gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, buffer); } else { Pixmap pixmap = Pixmap.pixmaps.get(((IntBuffer) pixels).get(0)); gl.texSubImage2D(target, level, xoffset, yoffset, format, type, pixmap.getCanvasElement()); } } @Override public void glUniform1f (int location, float x) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1f(loc, x); } @Override public void glUniform1fv (int location, int count, FloatBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1fv(loc, copy(v)); } @Override public void glUniform1fv (int location, int count, float[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1fv(loc, v); } @Override public void glUniform1i (int location, int x) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1i(loc, x); } @Override public void glUniform1iv (int location, int count, IntBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1iv(loc, copy(v)); } @Override public void glUniform1iv (int location, int count, int[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform1iv(loc, v); } @Override public void glUniform2f (int location, float x, float y) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2f(loc, x, y); } @Override public void glUniform2fv (int location, int count, FloatBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2fv(loc, copy(v)); } @Override public void glUniform2fv (int location, int count, float[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2fv(loc, v); } @Override public void glUniform2i (int location, int x, int y) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2i(loc, x, y); } @Override public void glUniform2iv (int location, int count, IntBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2iv(loc, copy(v)); } @Override public void glUniform2iv (int location, int count, int[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform2iv(loc, v); } @Override public void glUniform3f (int location, float x, float y, float z) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3f(loc, x, y, z); } @Override public void glUniform3fv (int location, int count, FloatBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3fv(loc, copy(v)); } @Override public void glUniform3fv (int location, int count, float[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3fv(loc, v); } @Override public void glUniform3i (int location, int x, int y, int z) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3i(loc, x, y, z); } @Override public void glUniform3iv (int location, int count, IntBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3iv(loc, copy(v)); } @Override public void glUniform3iv (int location, int count, int[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform3iv(loc, v); } @Override public void glUniform4f (int location, float x, float y, float z, float w) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4f(loc, x, y, z, w); } @Override public void glUniform4fv (int location, int count, FloatBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4fv(loc, copy(v)); } @Override public void glUniform4fv (int location, int count, float[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4fv(loc, v); } @Override public void glUniform4i (int location, int x, int y, int z, int w) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4i(loc, x, y, z, w); } @Override public void glUniform4iv (int location, int count, IntBuffer v) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4iv(loc, copy(v)); } @Override public void glUniform4iv (int location, int count, int[] v, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniform4iv(loc, v); } @Override public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix2fv(loc, transpose, copy(value)); } @Override public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix2fv(loc, transpose, value); } @Override public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix3fv(loc, transpose, copy(value)); } @Override public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix3fv(loc, transpose, value); } @Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, copy(value)); } @Override public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { WebGLUniformLocation loc = getUniformLocation(location); gl.uniformMatrix4fv(loc, transpose, value); } @Override public void glUseProgram (int program) { currProgram = program; gl.useProgram(programs.get(program)); } @Override public void glValidateProgram (int program) { gl.validateProgram(programs.get(program)); } @Override public void glVertexAttrib1f (int indx, float x) { gl.vertexAttrib1f(indx, x); } @Override public void glVertexAttrib1fv (int indx, FloatBuffer values) { gl.vertexAttrib1fv(indx, copy(values)); } @Override public void glVertexAttrib2f (int indx, float x, float y) { gl.vertexAttrib2f(indx, x, y); } @Override public void glVertexAttrib2fv (int indx, FloatBuffer values) { gl.vertexAttrib2fv(indx, copy(values)); } @Override public void glVertexAttrib3f (int indx, float x, float y, float z) { gl.vertexAttrib3f(indx, x, y, z); } @Override public void glVertexAttrib3fv (int indx, FloatBuffer values) { gl.vertexAttrib3fv(indx, copy(values)); } @Override public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { gl.vertexAttrib4f(indx, x, y, z, w); } @Override public void glVertexAttrib4fv (int indx, FloatBuffer values) { gl.vertexAttrib4fv(indx, copy(values)); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { throw new GdxRuntimeException("not implemented, vertex arrays aren't support in WebGL it seems"); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) { gl.vertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glViewport (int x, int y, int width, int height) { gl.viewport(x, y, width, height); } }