/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.tests.utils.GdxTest;
import com.badlogic.gdx.utils.Scaling;
public class ImageScaleTest extends GdxTest {
Stage stage;
Texture texture;
public void create () {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
texture = new Texture("data/group-debug.png");
Image image = new Image(texture);
image.setScaling(Scaling.fit);
image.setBounds(100, 100, 400, 200);
stage.addActor(image);
Image image2 = new Image(texture);
image2.setScaling(Scaling.fit);
image.setBounds(100, 100, 400, 200);
image2.setOrigin(200, 100);
image2.setScale(0.5f);
stage.addActor(image2);
}
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
}
@Override
public void dispose () {
stage.dispose();
texture.dispose();
}
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
}
}