/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.Scaling; public class ImageScaleTest extends GdxTest { Stage stage; Texture texture; public void create () { stage = new Stage(); Gdx.input.setInputProcessor(stage); texture = new Texture("data/group-debug.png"); Image image = new Image(texture); image.setScaling(Scaling.fit); image.setBounds(100, 100, 400, 200); stage.addActor(image); Image image2 = new Image(texture); image2.setScaling(Scaling.fit); image.setBounds(100, 100, 400, 200); image2.setOrigin(200, 100); image2.setScale(0.5f); stage.addActor(image2); } public void render () { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.draw(); } @Override public void dispose () { stage.dispose(); texture.dispose(); } public void resize (int width, int height) { stage.getViewport().update(width, height, true); } }