/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite; /** Drawable for a {@link Sprite}. * @author Nathan Sweet */ public class SpriteDrawable extends BaseDrawable implements TransformDrawable { private Sprite sprite; /** Creates an uninitialized SpriteDrawable. The sprite must be set before use. */ public SpriteDrawable () { } public SpriteDrawable (Sprite sprite) { setSprite(sprite); } public SpriteDrawable (SpriteDrawable drawable) { super(drawable); setSprite(drawable.sprite); } public void draw (Batch batch, float x, float y, float width, float height) { Color spriteColor = sprite.getColor(); float batchColor = batch.getPackedColor(); sprite.setColor(batch.getColor().mul(spriteColor)); sprite.setRotation(0); sprite.setScale(1, 1); sprite.setBounds(x, y, width, height); sprite.draw(batch); sprite.setColor(spriteColor); batch.setColor(batchColor); } public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation) { Color spriteColor = sprite.getColor(); float batchColor = batch.getPackedColor(); sprite.setColor(batch.getColor().mul(spriteColor)); sprite.setOrigin(originX, originY); sprite.setRotation(rotation); sprite.setScale(scaleX, scaleY); sprite.setBounds(x, y, width, height); sprite.draw(batch); sprite.setColor(spriteColor); batch.setColor(batchColor); } public void setSprite (Sprite sprite) { this.sprite = sprite; setMinWidth(sprite.getWidth()); setMinHeight(sprite.getHeight()); } public Sprite getSprite () { return sprite; } /** Creates a new drawable that renders the same as this drawable tinted the specified color. */ public SpriteDrawable tint (Color tint) { Sprite newSprite; if (sprite instanceof AtlasSprite) newSprite = new AtlasSprite((AtlasSprite)sprite); else newSprite = new Sprite(sprite); newSprite.setColor(tint); newSprite.setSize(getMinWidth(), getMinHeight()); SpriteDrawable drawable = new SpriteDrawable(newSprite); drawable.setLeftWidth(getLeftWidth()); drawable.setRightWidth(getRightWidth()); drawable.setTopHeight(getTopHeight()); drawable.setBottomHeight(getBottomHeight()); return drawable; } }