/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.headless.mock.audio; import com.badlogic.gdx.audio.Sound; /** The headless backend does its best to mock elements. This is intended to make code-sharing between * server and client as simple as possible. */ public class MockSound implements Sound { @Override public long play() { return 0; } @Override public long play(float volume) { return 0; } @Override public long play(float volume, float pitch, float pan) { return 0; } @Override public long loop() { return 0; } @Override public long loop(float volume) { return 0; } @Override public long loop(float volume, float pitch, float pan) { return 0; } @Override public void stop() { } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } @Override public void stop(long soundId) { } @Override public void pause(long soundId) { } @Override public void resume(long soundId) { } @Override public void setLooping(long soundId, boolean looping) { } @Override public void setPitch(long soundId, float pitch) { } @Override public void setVolume(long soundId, float volume) { } @Override public void setPan(long soundId, float pan, float volume) { } }