/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Pool; /** Executes a number of actions at the same time. * @author Nathan Sweet */ public class ParallelAction extends Action { Array<Action> actions = new Array(4); private boolean complete; public ParallelAction () { } public ParallelAction (Action action1) { addAction(action1); } public ParallelAction (Action action1, Action action2) { addAction(action1); addAction(action2); } public ParallelAction (Action action1, Action action2, Action action3) { addAction(action1); addAction(action2); addAction(action3); } public ParallelAction (Action action1, Action action2, Action action3, Action action4) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); } public ParallelAction (Action action1, Action action2, Action action3, Action action4, Action action5) { addAction(action1); addAction(action2); addAction(action3); addAction(action4); addAction(action5); } public boolean act (float delta) { if (complete) return true; complete = true; Pool pool = getPool(); setPool(null); // Ensure this action can't be returned to the pool while executing. try { Array<Action> actions = this.actions; for (int i = 0, n = actions.size; i < n && actor != null; i++) { Action currentAction = actions.get(i); if (currentAction.getActor() != null && !currentAction.act(delta)) complete = false; if (actor == null) return true; // This action was removed. } return complete; } finally { setPool(pool); } } public void restart () { complete = false; Array<Action> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) actions.get(i).restart(); } public void reset () { super.reset(); actions.clear(); } public void addAction (Action action) { actions.add(action); if (actor != null) action.setActor(actor); } public void setActor (Actor actor) { Array<Action> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) actions.get(i).setActor(actor); super.setActor(actor); } public Array<Action> getActions () { return actions; } public String toString () { StringBuilder buffer = new StringBuilder(64); buffer.append(super.toString()); buffer.append('('); Array<Action> actions = this.actions; for (int i = 0, n = actions.size; i < n; i++) { if (i > 0) buffer.append(", "); buffer.append(actions.get(i)); } buffer.append(')'); return buffer.toString(); } }