/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; public class btMotionState extends BulletBase { private long swigCPtr; protected btMotionState(final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btMotionState, normally you should not need this constructor it's intended for low-level usage. */ public btMotionState(long cPtr, boolean cMemoryOwn) { this("btMotionState", cPtr, cMemoryOwn); construct(); } @Override protected void reset(long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr(btMotionState obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize() throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btMotionState(swigCPtr); } swigCPtr = 0; } super.delete(); } protected void swigDirectorDisconnect() { swigCMemOwn = false; delete(); } public void swigReleaseOwnership() { swigCMemOwn = false; LinearMathJNI.btMotionState_change_ownership(this, swigCPtr, false); } public void swigTakeOwnership() { swigCMemOwn = true; LinearMathJNI.btMotionState_change_ownership(this, swigCPtr, true); } public void getWorldTransform(Matrix4 worldTrans) { LinearMathJNI.btMotionState_getWorldTransform(swigCPtr, this, worldTrans); } public void setWorldTransform(Matrix4 worldTrans) { LinearMathJNI.btMotionState_setWorldTransform(swigCPtr, this, worldTrans); } public btMotionState() { this(LinearMathJNI.new_btMotionState(), true); LinearMathJNI.btMotionState_director_connect(this, swigCPtr, swigCMemOwn, true); } }