/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles.values;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
/** Encapsulate the formulas to spawn a particle on a rectangle shape.
* @author Inferno */
public final class RectangleSpawnShapeValue extends PrimitiveSpawnShapeValue {
public RectangleSpawnShapeValue (RectangleSpawnShapeValue value) {
super(value);
load(value);
}
public RectangleSpawnShapeValue () {
}
@Override
public void spawnAux (Vector3 vector, float percent) {
float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent));
float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent));
float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent));
// Where generate the point, on edges or inside ?
if (edges) {
int a = MathUtils.random(-1, 1);
float tx = 0, ty = 0, tz = 0;
if (a == -1) {
tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2;
if (tx == 0) {
ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2;
tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2;
} else {
ty = MathUtils.random(height) - height / 2;
tz = MathUtils.random(depth) - depth / 2;
}
} else if (a == 0) {
// Z
tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2;
if (tz == 0) {
ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2;
tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2;
} else {
ty = MathUtils.random(height) - height / 2;
tx = MathUtils.random(width) - width / 2;
}
} else {
// Y
ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2;
if (ty == 0) {
tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2;
tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2;
} else {
tx = MathUtils.random(width) - width / 2;
tz = MathUtils.random(depth) - depth / 2;
}
}
vector.x = tx;
vector.y = ty;
vector.z = tz;
} else {
vector.x = MathUtils.random(width) - width / 2;
vector.y = MathUtils.random(height) - height / 2;
vector.z = MathUtils.random(depth) - depth / 2;
}
}
@Override
public SpawnShapeValue copy () {
return new RectangleSpawnShapeValue(this);
}
}