/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.values; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector3; /** Encapsulate the formulas to spawn a particle on a rectangle shape. * @author Inferno */ public final class RectangleSpawnShapeValue extends PrimitiveSpawnShapeValue { public RectangleSpawnShapeValue (RectangleSpawnShapeValue value) { super(value); load(value); } public RectangleSpawnShapeValue () { } @Override public void spawnAux (Vector3 vector, float percent) { float width = spawnWidth + (spawnWidthDiff * spawnWidthValue.getScale(percent)); float height = spawnHeight + (spawnHeightDiff * spawnHeightValue.getScale(percent)); float depth = spawnDepth + (spawnDepthDiff * spawnDepthValue.getScale(percent)); // Where generate the point, on edges or inside ? if (edges) { int a = MathUtils.random(-1, 1); float tx = 0, ty = 0, tz = 0; if (a == -1) { tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2; if (tx == 0) { ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2; tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2; } else { ty = MathUtils.random(height) - height / 2; tz = MathUtils.random(depth) - depth / 2; } } else if (a == 0) { // Z tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2; if (tz == 0) { ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2; tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2; } else { ty = MathUtils.random(height) - height / 2; tx = MathUtils.random(width) - width / 2; } } else { // Y ty = MathUtils.random(1) == 0 ? -height / 2 : height / 2; if (ty == 0) { tx = MathUtils.random(1) == 0 ? -width / 2 : width / 2; tz = MathUtils.random(1) == 0 ? -depth / 2 : depth / 2; } else { tx = MathUtils.random(width) - width / 2; tz = MathUtils.random(depth) - depth / 2; } } vector.x = tx; vector.y = ty; vector.z = tz; } else { vector.x = MathUtils.random(width) - width / 2; vector.y = MathUtils.random(height) - height / 2; vector.z = MathUtils.random(depth) - depth / 2; } } @Override public SpawnShapeValue copy () { return new RectangleSpawnShapeValue(this); } }