/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.10
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.dynamics;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public class btCharacterControllerInterface extends btActionInterface {
private long swigCPtr;
protected btCharacterControllerInterface(final String className, long cPtr, boolean cMemoryOwn) {
super(className, DynamicsJNI.btCharacterControllerInterface_SWIGUpcast(cPtr), cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btCharacterControllerInterface, normally you should not need this constructor it's intended for low-level usage. */
public btCharacterControllerInterface(long cPtr, boolean cMemoryOwn) {
this("btCharacterControllerInterface", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset(long cPtr, boolean cMemoryOwn) {
if (!destroyed)
destroy();
super.reset(DynamicsJNI.btCharacterControllerInterface_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
}
public static long getCPtr(btCharacterControllerInterface obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize() throws Throwable {
if (!destroyed)
destroy();
super.finalize();
}
@Override protected synchronized void delete() {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
DynamicsJNI.delete_btCharacterControllerInterface(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public void setWalkDirection(Vector3 walkDirection) {
DynamicsJNI.btCharacterControllerInterface_setWalkDirection(swigCPtr, this, walkDirection);
}
public void setVelocityForTimeInterval(Vector3 velocity, float timeInterval) {
DynamicsJNI.btCharacterControllerInterface_setVelocityForTimeInterval(swigCPtr, this, velocity, timeInterval);
}
public void reset(btCollisionWorld collisionWorld) {
DynamicsJNI.btCharacterControllerInterface_reset(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld);
}
public void warp(Vector3 origin) {
DynamicsJNI.btCharacterControllerInterface_warp(swigCPtr, this, origin);
}
public void preStep(btCollisionWorld collisionWorld) {
DynamicsJNI.btCharacterControllerInterface_preStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld);
}
public void playerStep(btCollisionWorld collisionWorld, float dt) {
DynamicsJNI.btCharacterControllerInterface_playerStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld, dt);
}
public boolean canJump() {
return DynamicsJNI.btCharacterControllerInterface_canJump(swigCPtr, this);
}
public void jump(Vector3 dir) {
DynamicsJNI.btCharacterControllerInterface_jump__SWIG_0(swigCPtr, this, dir);
}
public void jump() {
DynamicsJNI.btCharacterControllerInterface_jump__SWIG_1(swigCPtr, this);
}
public boolean onGround() {
return DynamicsJNI.btCharacterControllerInterface_onGround(swigCPtr, this);
}
public void setUpInterpolate(boolean value) {
DynamicsJNI.btCharacterControllerInterface_setUpInterpolate(swigCPtr, this, value);
}
}