/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.FloatAction;
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton;
import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable;
import com.badlogic.gdx.tests.utils.GdxTest;
public class Scene2dTest extends GdxTest {
Stage stage;
private FloatAction meow = new FloatAction(10, 5);
private TiledDrawable patch;
public void create () {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
final TextureRegion region = new TextureRegion(new Texture("data/badlogic.jpg"));
final Actor actor = new Actor() {
public void draw (Batch batch, float parentAlpha) {
Color color = getColor();
batch.setColor(color.r, color.g, color.b, parentAlpha);
batch.draw(region, getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(),
getRotation());
}
};
actor.setBounds(15, 15, 100, 100);
actor.setOrigin(50, 50);
stage.addActor(actor);
actor.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
System.out.println("down");
return true;
}
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
System.out.println("up " + event.getTarget());
}
});
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
VerticalGroup g = new VerticalGroup().space(5).reverse().pad(5).fill();
for (int i = 0; i < 10; i++)
g.addActor(new TextButton("button " + i, skin));
g.addActor(new TextButton("longer button", skin));
Table table = new Table().debug();
table.add(g);
table.pack();
table.setPosition(5, 100);
stage.addActor(table);
HorizontalGroup h = new HorizontalGroup().space(5).reverse().pad(5).fill();
for (int i = 0; i < 5; i++)
h.addActor(new TextButton("button " + i, skin));
h.addActor(new TextButton("some taller\nbutton", skin));
table = new Table().debug();
table.add(h);
table.pack();
table.setPosition(130, 100);
stage.addActor(table);
table.toFront();
final TextButton button = new TextButton("Fancy Background", skin);
// button.addListener(new ClickListener() {
// public void clicked (InputEvent event, float x, float y) {
// System.out.println("click! " + x + " " + y);
// }
// });
button.addListener(new ActorGestureListener() {
public boolean longPress (Actor actor, float x, float y) {
System.out.println("long press " + x + ", " + y);
return true;
}
public void fling (InputEvent event, float velocityX, float velocityY, int button) {
System.out.println("fling " + velocityX + ", " + velocityY);
}
public void zoom (InputEvent event, float initialDistance, float distance) {
System.out.println("zoom " + initialDistance + ", " + distance);
}
public void pan (InputEvent event, float x, float y, float deltaX, float deltaY) {
event.getListenerActor().moveBy(deltaX, deltaY);
if (deltaX < 0) System.out.println("panning " + deltaX + ", " + deltaY + " " + event.getTarget());
}
});
// button.addListener(new ChangeListener() {
// public void changed (ChangeEvent event, Actor actor) {
// // event.cancel();
// }
// });
button.setPosition(50, 50);
stage.addActor(button);
// List select = new List(skin);
// select.setBounds(200, 200, 100, 100);
// select.setItems(new Object[] {1, 2, 3, 4, 5});
// stage.addActor(select);
// stage.addListener(new ChangeListener() {
// public void changed (ChangeEvent event, Actor actor) {
// System.out.println(actor);
// }
// });
meow.setDuration(2);
actor.addAction(forever(sequence(moveBy(50, 0, 2), moveBy(-50, 0, 2), run(new Runnable() {
public void run () {
actor.setZIndex(0);
}
}))));
// actor.addAction(parallel(rotateBy(90, 2), rotateBy(90, 2)));
// actor.addAction(parallel(moveTo(250, 250, 2, elasticOut), color(RED, 6), delay(0.5f), rotateTo(180, 5, swing)));
// actor.addAction(forever(sequence(scaleTo(2, 2, 0.5f), scaleTo(1, 1, 0.5f), delay(0.5f))));
patch = new TiledDrawable(skin.getRegion("default-round"));
Window window = new Window("Moo", skin);
Label lbl = new Label("ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ", skin);
lbl.setWrap(true);
window.row();
window.add(lbl).width(400);
window.pack();
window.pack();
stage.addActor(window);
ImageTextButtonStyle style = new ImageTextButtonStyle(skin.get("default", TextButtonStyle.class));
style.imageUp = skin.getDrawable("default-round");
ImageTextButton buttonLeft = new ImageTextButton("HI IM LEFT", style);
ImageTextButton buttonRight = new ImageTextButton("HI IM RIGHT", style) {
{
clearChildren();
add(getLabel());
add(getImage());
}
};
CheckBox checkBoxLeft = new CheckBox("HI IM LEFT", skin, "default");
CheckBox checkBoxRight = new CheckBox("HI IM RIGHT", skin, "default") {
{
clearChildren();
add(getLabel());
add(getImage());
}
};
buttonLeft.setPosition(300, 400);
buttonRight.setPosition(300, 370);
checkBoxLeft.setPosition(150, 400);
checkBoxRight.setPosition(150, 370);
stage.addActor(buttonLeft);
stage.addActor(buttonRight);
stage.addActor(checkBoxLeft);
stage.addActor(checkBoxRight);
buttonLeft.debug();
buttonRight.debug();
checkBoxLeft.debug();
checkBoxRight.debug();
}
public void render () {
// System.out.println(meow.getValue());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
stage.getBatch().begin();
patch.draw(stage.getBatch(), 300, 100, 126, 126);
stage.getBatch().end();
}
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
}
public void dispose () {
stage.dispose();
}
}