/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextArea;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.tests.utils.GdxTest;
public class TextAreaTest extends GdxTest {
private Stage stage;
private Skin skin;
@Override
public void create () {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
TextArea textArea = new TextArea(
"Text Area\nEssentially, a text field\nwith\nmultiple\nlines.\n"
+ "It can even handle very loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong lines.",
skin);
textArea.setX(10);
textArea.setY(10);
textArea.setWidth(200);
textArea.setHeight(200);
TextField textField = new TextField("Text field", skin);
textField.setX(10);
textField.setY(220);
textField.setWidth(200);
textField.setHeight(30);
stage.addActor(textArea);
stage.addActor(textField);
}
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
Gdx.app.log("X", "FPS: " + Gdx.graphics.getFramesPerSecond());
SpriteBatch spriteBatch = (SpriteBatch)stage.getBatch();
Gdx.app.log("X", "render calls: " + spriteBatch.totalRenderCalls);
spriteBatch.totalRenderCalls = 0;
}
@Override
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void dispose () {
stage.dispose();
skin.dispose();
}
}