/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.common; import java.io.Serializable; /** * This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to * the body origin, which may no coincide with the center of mass. However, to support dynamics we * must interpolate the center of mass position. */ public class Sweep implements Serializable { private static final long serialVersionUID = 1L; /** Local center of mass position */ public final Vec2 localCenter; /** Center world positions */ public final Vec2 c0, c; /** World angles */ public float a0, a; /** Fraction of the current time step in the range [0,1] c0 and a0 are the positions at alpha0. */ public float alpha0; public String toString() { String s = "Sweep:\nlocalCenter: " + localCenter + "\n"; s += "c0: " + c0 + ", c: " + c + "\n"; s += "a0: " + a0 + ", a: " + a + "\n"; s += "alpha0: " + alpha0; return s; } public Sweep() { localCenter = new Vec2(); c0 = new Vec2(); c = new Vec2(); } public final void normalize() { float d = MathUtils.TWOPI * MathUtils.floor(a0 / MathUtils.TWOPI); a0 -= d; a -= d; } public final Sweep set(Sweep other) { localCenter.set(other.localCenter); c0.set(other.c0); c.set(other.c); a0 = other.a0; a = other.a; alpha0 = other.alpha0; return this; } /** * Get the interpolated transform at a specific time. * * @param xf the result is placed here - must not be null * @param t the normalized time in [0,1]. */ public final void getTransform(final Transform xf, final float beta) { assert (xf != null); // xf->p = (1.0f - beta) * c0 + beta * c; // float32 angle = (1.0f - beta) * a0 + beta * a; // xf->q.Set(angle); xf.p.x = (1.0f - beta) * c0.x + beta * c.x; xf.p.y = (1.0f - beta) * c0.y + beta * c.y; float angle = (1.0f - beta) * a0 + beta * a; xf.q.set(angle); // Shift to origin // xf->p -= b2Mul(xf->q, localCenter); final Rot q = xf.q; xf.p.x -= q.c * localCenter.x - q.s * localCenter.y; xf.p.y -= q.s * localCenter.x + q.c * localCenter.y; } /** * Advance the sweep forward, yielding a new initial state. * * @param alpha the new initial time. */ public final void advance(final float alpha) { assert(alpha0 < 1.0f); // float32 beta = (alpha - alpha0) / (1.0f - alpha0); // c0 += beta * (c - c0); // a0 += beta * (a - a0); // alpha0 = alpha; float beta = (alpha - alpha0) / (1.0f - alpha0); c0.x += beta * (c.x - c0.x); c0.y += beta * (c.y - c0.y); a0 += beta * (a - a0); alpha0 = alpha; } }