/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles.renderers;
import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
/** It's a {@link ParticleControllerComponent} which determines how the particles are rendered. It's the base class of every
* particle renderer.
* @author Inferno */
public abstract class ParticleControllerRenderer<D extends ParticleControllerRenderData, T extends ParticleBatch<D>> extends
ParticleControllerComponent {
protected T batch;
protected D renderData;
protected ParticleControllerRenderer () {
}
protected ParticleControllerRenderer (D renderData) {
this.renderData = renderData;
}
@Override
public void update () {
batch.draw(renderData);
}
@SuppressWarnings("unchecked")
public boolean setBatch (ParticleBatch<?> batch) {
if (isCompatible(batch)) {
this.batch = (T)batch;
return true;
}
return false;
}
public abstract boolean isCompatible (ParticleBatch<?> batch);
@Override
public void set (ParticleController particleController) {
super.set(particleController);
if (renderData != null) renderData.controller = controller;
}
}