/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.tests.utils.GdxTest; /** Demonstrates how to use non-continuous (aka dirty-only) rendering. The application will clear the screen with a random color * every frame it renders. Rendering requests are issued automatically if new input events arrive. * * @author mzechner */ public class DirtyRenderingTest extends GdxTest { @Override public void create () { // disable continuous rendering Gdx.graphics.setContinuousRendering(false); Gdx.app.log("DirtyRenderingTest", "created"); } @Override public void resume () { Gdx.app.log("DirtyRenderingTest", "resumed"); } @Override public void resize (int width, int height) { Gdx.app.log("DirtyRenderingTest", "resized"); } @Override public void pause () { Gdx.app.log("DirtyRenderingTest", "paused"); } @Override public void dispose () { Gdx.app.log("DirtyRenderingTest", "disposed"); } @Override public void render () { Gdx.gl.glClearColor(MathUtils.random(), MathUtils.random(), MathUtils.random(), MathUtils.random()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); } }