/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g3d.shadows.utils; import com.badlogic.gdx.graphics.g3d.environment.BaseLight; /** Shadow map allocator return texture region for each light * @author realitix */ public interface ShadowMapAllocator { /** Result of the allocator analyze */ public class ShadowMapRegion { public int x, y, width, height; } /** Begin the texture allocation */ public void begin (); /** End the texture allocation */ public void end (); /** Find the next texture region for the current light * @param light Current light * @return ShadowMapRegion or null if no more space on texture */ public ShadowMapRegion nextResult (BaseLight light); /** Return shadow map width. * @return int */ public int getWidth (); /** Return shadow map height. * @return int */ public int getHeight (); }