/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.utils; import com.badlogic.gdx.graphics.GLTexture; import com.badlogic.gdx.graphics.Texture; /** Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily. A TextureBinder may decide * to which texture unit it binds a texture. * @author badlogic, Xoppa */ public interface TextureBinder { /** Prepares the binder for operation, must be matched with a call to {@link #end()}. */ public void begin (); /** Disables all used texture units and unbinds textures. Resets the counts. */ public void end (); /** Binds the texture to an available unit and applies the filters in the descriptor. * @param textureDescriptor the {@link TextureDescriptor} * @return the unit the texture was bound to */ public int bind (TextureDescriptor textureDescriptor); /** Binds the texture to an available unit. * @param texture the {@link Texture} * @return the unit the texture was bound to */ public int bind (GLTexture texture); /** @return the number of binds actually executed since the last call to {@link #resetCounts()} */ public int getBindCount (); /** @return the number of binds that could be avoided by reuse */ public int getReuseCount (); /** Resets the bind/reuse counts */ public void resetCounts (); }