/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import java.io.IOException; import java.util.zip.Deflater; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.PixmapIO.PNG; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.ScreenUtils; public class PngTest extends GdxTest { SpriteBatch batch; Texture badlogic, screenshot; public void create () { batch = new SpriteBatch(); badlogic = new Texture(Gdx.files.internal("data/badlogic.jpg")); } public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); if (screenshot == null) { int width = Gdx.graphics.getWidth(), height = Gdx.graphics.getHeight(); for (int i = 0; i < 100; i++) batch.draw(badlogic, MathUtils.random(width), MathUtils.random(height)); batch.flush(); FileHandle file = FileHandle.tempFile("screenshot-"); System.out.println(file.file().getAbsolutePath()); Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); try { PNG writer = new PNG((int)(pixmap.getWidth() * pixmap.getHeight() * 1.5f)); // writer.setCompression(Deflater.NO_COMPRESSION); writer.write(file, pixmap); writer.write(file, pixmap); // Write twice to make sure the object is reusable. writer.dispose(); } catch (IOException ex) { throw new RuntimeException(ex); } screenshot = new Texture(file); } batch.draw(screenshot, 0, 0); batch.end(); } }