/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import java.io.IOException;
import java.util.zip.Deflater;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.PixmapIO.PNG;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.tests.utils.GdxTest;
import com.badlogic.gdx.utils.ScreenUtils;
public class PngTest extends GdxTest {
SpriteBatch batch;
Texture badlogic, screenshot;
public void create () {
batch = new SpriteBatch();
badlogic = new Texture(Gdx.files.internal("data/badlogic.jpg"));
}
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
if (screenshot == null) {
int width = Gdx.graphics.getWidth(), height = Gdx.graphics.getHeight();
for (int i = 0; i < 100; i++)
batch.draw(badlogic, MathUtils.random(width), MathUtils.random(height));
batch.flush();
FileHandle file = FileHandle.tempFile("screenshot-");
System.out.println(file.file().getAbsolutePath());
Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
try {
PNG writer = new PNG((int)(pixmap.getWidth() * pixmap.getHeight() * 1.5f));
// writer.setCompression(Deflater.NO_COMPRESSION);
writer.write(file, pixmap);
writer.write(file, pixmap); // Write twice to make sure the object is reusable.
writer.dispose();
} catch (IOException ex) {
throw new RuntimeException(ex);
}
screenshot = new Texture(file);
}
batch.draw(screenshot, 0, 0);
batch.end();
}
}