/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.glutils; /** <p> * In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. This class can be * seamlessly used with OpenGL ES 1.x and 2.0. * </p> * * <p> * Uses indirect Buffers on Android 1.5/1.6 to fix GC invocation due to leaking PlatformAddress instances. * </p> * * <p> * You can also use this to store indices for vertex arrays. Do not call {@link #bind()} or {@link #unbind()} in this case but * rather use {@link #getBuffer()} to use the buffer directly with glDrawElements. You must also create the IndexBufferObject with * the second constructor and specify isDirect as true as glDrawElements in conjunction with vertex arrays needs direct buffers. * </p> * * <p> * VertexBufferObjects must be disposed via the {@link #dispose()} method when no longer needed * </p> * * @author mzechner */ public class IndexArray extends IndexBufferObject { public IndexArray (int maxIndices) { super(maxIndices); } }