/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import org.jbox2d.common.Vec2; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is * approximate. */ public class WeldJoint extends Joint { org.jbox2d.dynamics.joints.WeldJoint joint; Vector2 localAnchorA = new Vector2(); Vector2 localAnchorB = new Vector2(); public WeldJoint (World world, org.jbox2d.dynamics.joints.WeldJoint joint) { super(world, joint); } public Vector2 getLocalAnchorA () { Vec2 localAnchor = joint.getLocalAnchorA(); localAnchorA.set(localAnchor.x, localAnchor.y); return localAnchorA; } public Vector2 getLocalAnchorB () { Vec2 localAnchor = joint.getLocalAnchorB(); localAnchorB.set(localAnchor.x, localAnchor.y); return localAnchorB; } public float getReferenceAngle () { return joint.getReferenceAngle(); } public float getFrequency () { return joint.getFrequency(); } public void setFrequency (float frequencyHz) { joint.setFrequency(frequencyHz); } public float getDampingRatio () { return joint.getDampingRatio(); } public void setDampingRatio (float dampingRatio) { joint.setDampingRatio(dampingRatio); } }