/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.VertexAttribute; import com.badlogic.gdx.graphics.VertexAttributes; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.collision.BoundingBox; import com.badlogic.gdx.physics.bullet.collision.btBvhTriangleMeshShape; import com.badlogic.gdx.physics.bullet.collision.btSphereShape; /** @author xoppa */ public class MeshShapeTest extends BaseBulletTest { @Override public void create () { super.create(); final Model sphereModel = modelBuilder.createSphere(0.5f, 0.5f, 0.5f, 8, 8, new Material(ColorAttribute.createDiffuse(Color.WHITE), ColorAttribute.createSpecular(Color.WHITE)), Usage.Position | Usage.Normal); disposables.add(sphereModel); final BulletConstructor sphereConstructor = new BulletConstructor(sphereModel, 0.25f, new btSphereShape(0.25f)); sphereConstructor.bodyInfo.setRestitution(1f); world.addConstructor("sphere", sphereConstructor); final Model sceneModel = objLoader.loadModel(Gdx.files.internal("data/scene.obj")); disposables.add(sceneModel); final BulletConstructor sceneConstructor = new BulletConstructor(sceneModel, 0f, new btBvhTriangleMeshShape( sceneModel.meshParts)); sceneConstructor.bodyInfo.setRestitution(0.25f); world.addConstructor("scene", sceneConstructor); world.add("scene", (new Matrix4()).setToTranslation(0f, 2f, 0f).rotate(Vector3.Y, -90)).setColor( 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f); world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f); for (float x = -3; x < 7; x++) { for (float z = -5; z < 5; z++) { world.add("sphere", x, 10f + (float)Math.random() * 0.1f, z).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f); } } } @Override public boolean tap (float x, float y, int count, int button) { shoot(x, y); return true; } }