/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g3d; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.g3d.Environment; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight; import com.badlogic.gdx.graphics.g3d.model.Node; import com.badlogic.gdx.graphics.g3d.utils.CameraInputController; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.Array; public class Basic3DSceneTest extends GdxTest implements ApplicationListener { public PerspectiveCamera cam; public CameraInputController camController; public ModelBatch modelBatch; public AssetManager assets; public Array<ModelInstance> instances = new Array<ModelInstance>(); public Environment lights; public boolean loading; public Array<ModelInstance> blocks = new Array<ModelInstance>(); public Array<ModelInstance> invaders = new Array<ModelInstance>(); public ModelInstance ship; public ModelInstance space; @Override public void create () { modelBatch = new ModelBatch(); lights = new Environment(); lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f)); lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(0f, 7f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); assets = new AssetManager(); assets.load("data/g3d/invaders.g3dj", Model.class); loading = true; } private void doneLoading () { Model model = assets.get("data/g3d/invaders.g3dj", Model.class); for (int i = 0; i < model.nodes.size; i++) { String id = model.nodes.get(i).id; ModelInstance instance = new ModelInstance(model, id); Node node = instance.getNode(id); instance.transform.set(node.globalTransform); node.translation.set(0, 0, 0); node.scale.set(1, 1, 1); node.rotation.idt(); instance.calculateTransforms(); if (id.equals("space")) { space = instance; continue; } instances.add(instance); if (id.equals("ship")) ship = instance; else if (id.startsWith("block")) blocks.add(instance); else if (id.startsWith("invader")) invaders.add(instance); } loading = false; } @Override public void render () { if (loading && assets.update()) doneLoading(); camController.update(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(cam); for (ModelInstance instance : instances) modelBatch.render(instance, lights); if (space != null) modelBatch.render(space); modelBatch.end(); } @Override public void dispose () { modelBatch.dispose(); instances.clear(); assets.dispose(); } }