/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.JointDef; /** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The * provided joints must attach a dynamic body to a static body. */ public class GearJointDef extends JointDef { public GearJointDef () { type = JointType.GearJoint; } /** The first revolute/prismatic joint attached to the gear joint. */ public Joint joint1 = null; /** The second revolute/prismatic joint attached to the gear joint. */ public Joint joint2 = null; /** The gear ratio. * @see GearJoint for explanation. */ public float ratio = 1; }