/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** This is used to compute the current state of a contact manifold. */ public class WorldManifold { protected final Vector2 normal = new Vector2(); protected final Vector2[] points = {new Vector2(), new Vector2()}; protected final float[] separations = new float[2]; protected int numContactPoints; protected WorldManifold () { } /** Returns the normal of this manifold */ public Vector2 getNormal () { return normal; } /** Returns the contact points of this manifold. Use getNumberOfContactPoints to determine how many contact points there are * (0,1 or 2) */ public Vector2[] getPoints () { return points; } /** Returns the separations of this manifold, a negative value indicates overlap, in meters. Use getNumberOfContactPoints to * determine how many separations there are (0,1 or 2) */ public float[] getSeparations () { return separations; } /** @return the number of contact points */ public int getNumberOfContactPoints () { return numContactPoints; } }